Posts Tagged: ux


30
Aug 10

How to design a mobile money service

A great article about the elements of the design of Safaricom’s tremendously successful M-PESA service in Kenya.

“In Kenya, sending and receiving money with a mobile phone is not an intuitive idea for many people. It is important, therefore, that communications around how the service works and how it benefits users be simple and clear. From its inception, M-PESA has been presented to the public as offering a simple service—“send money home.” This basic remittance product has become the must-have “killer” applica- tion that continues to drive service take-up. M-PESA’s marketing campaigns have worked well; most Kenyans queried know that M-PESA can be used for money transfers.”

Link: Designing Mobile Transfer Services: Lessons from M-PESA (gsmworld.com, 6.8MB PDF, see p52 of the report)


24
Feb 09

Engadget is underwhelmed by Windows Mobile 6.5

“Instead of demonstrating its technical prowess and vast resources, Microsoft limped out a half-hearted rehash of an OS we’ve seen all too much of, and managed to blind most onlookers with a storm of big time partnerships and bloated PR. While their major competitors (and even some allies) in the mobile space seem bent on changing ideas about how we interact with our portable devices, the company proved once again that it’s content to rest on its laurels and learn little from its mistakes.”

Link: Editorial: Ten reasons why Windows Mobile 6.5 misses the mark (engadget.com)


7
Aug 08

Compulsion

Back from a fantastic week and a bit in Mexico I’m slowly catching up on things. I liked Marek’s piece about compulsion. I don’t like the idea of ‘compulsion’ per se, but acknowledgment of the emotional elements at play is nice.

“The iPhone is a great example of how to move from capability and compulsion. There are already tens of millions of users out there equipped with Windows Mobile smartphones and high-end products from Samsung, Sony Ericsson and LG. All of them are capable of accessing a wealth of additional software and services, but we know from various independent studies that iPhone users are much more likely to utilise additional non-voice services. Where other handset manufacturers provide their users with the raw capabilities, Apple offers users a compelling reason to explore new things.”

Link: Moving from mobile capabilities to mobile compulsion (mobileuserexperience.com)


20
Jul 08

NY Times Appreciates Small Screens

Interesting in that it’s in the Times.

“As it turns out, Mr. Jobs may well have understated the quality of the iPhone Web experience. Visiting Web sites that have been redesigned for the iPhone is often a quicker and more pleasing experience than it is on those increasingly cinema-style desktop displays, which routinely have 20-inch or larger screens. It seems counterintuitive, but small really is beautiful.”

Link: On a Small Screen, Just the Salient Stuff (nytimes.com, via)


18
Jun 08

Branding on mobile devices

A hypothetical redesign of the USAA mobile user experience.

“Utilizing these well-designed, iconic images already on the web site sends a message of professionalism that says “Our company is second to none. We offer style and class. We take no shortcuts, etc.” It also gives the application a little bit of an interactive feel, much more so than the plain, dry text links offered currently.”

usaa

Link: Design for Users: Branding Yourself in Small Spaces (design-for-users.com)


2
Jun 08

Browsing is not for Mobile

Paul Golding writes that the idea of the mobile ‘browser’ is an oxymoron. I agree wholeheartedly; the strong activity / goal orientation of mobile devices keeps bringing me back to the idea of the networked micro-application, something that lives in the cloud but is delivered through a UI that is entirely appropriate to its function and context of use.

“We insist on thinking in terms of ‘browsing,’ but is there such a thing in the mobile context? I don’t think so. A basic observation of the vast number of eye-scanning, skim-reading, link-hovering, link-clicking, page-jumping, coffee-sipping, chair-reclining, mouse-shuffling, Google-jumping activities that go on in an average desktop ‘web browsing’ session would demonstrate how nearly all of these activities are insufferably difficult on a mobile device in a mobile context – e.g. standing in the suffocatingly hot linkway between two carriages on the train leaving Paddington station…There are plenty of clever UI possibilities to achieve ‘flow’ and ‘point the way,’ should we decide that this is what the mobile is all about. The point is to forget browsing (aka ‘desktop web browsing’) and think of something else.”

Link: Mobile browsing is not the same as browsing on the mobile… (wirelesswanders.com)


8
May 08

HTC Touch Diamond Demo

If I paid a dollar every time Horace Luke of HTC says ‘simple’ in this product launch I’d be down about $132. Hyperbole aside, it’s an interesting piece of design.

Demo of the overall experience:

Demo of the the web experience:

Link: YouTube – HTC TouchFLO 3D Video on HTC Diamond (youtube.com, via)


29
Apr 08

Fashion over function?

Marek Pawlowski write about one of the topics at this year’s MEX conference: fashion.

“It may be limited to the high-end of the mobile market, but Vertu is a great example of two very important techniques which are applicable at all levels: total experience planning and customer involvement. The Vertu experience extends across the hardware, software, services and retail environment. At the same time, it involves its customers directly in the product development process, producing customised handsets and allowing customers to actually see how their device is built.

“These principles may manifest themselves in different ways at different levels of the pricing scale, but the fundamentals remain the same. A successful manufacturer must be able to see its products in the wider context of a user’s lifestyle and must structure its development process to respond quickly to the needs of individual customers.

“Perhaps this is indicative of manufacturers following ‘fashion’ or becoming ’style-orientated’, or perhaps it is just good user experience practice?”

Link: Is fashion a stronger motivator than functionality? (mobileuserexperience.com)


28
Apr 08

User Experience Discussion at Over the Air

Some interesting discussion about mobile UX at Over the Air, via Brian Fling’s resurrected Mobile Design blog.

Link: Over The Air: User Exerience Discussion – Part 1

Link: Over The Air: User Exerience Discussion – Part 2


24
Mar 08

Evolving to baroque complexity

Jan Borchers wrote this article for the latest edition of Interactions magazine.

”...Sweet-spot products make your life simpler, baroque ones more complex. Sweet-spot products support you in a new way, making a previously difficult or awkward task change fundamentally. Learn just a few new things, and you get an almost magical boost in productivity, simplifying your everyday life. Baroque products just tweak existing processes, trying to make them more efficient in some situations, but often complicating other tasks (and sometimes the most frequent ones — think microwave ovens). And to use them, you often need to learn a fair amount of new interaction concepts, operations, and other lingo.

”...Cell phones hit their sweet spot in the mid-90’s: pocketable handsets, with several days of standby and calling charges that didn’t ruin the average consumer anymore. What a change! Within years, people moved from carefully planning their evening out to “call us when you’re ready, we’ll tell you what bar we ended up in”...Today, cell phones have moved squarely into their baroque stage. In a 2007 study we did for German’s largest mobile technology consumer magazine, connect, virtually all models we tested gave users problems with even the most basic and essential tasks: turn on, mute ringer, call number. Being able to browse the web, take pictures, watch or record movies wherever you are is great, mind you, but it has overloaded the sweet-spot product and interaction design of the traditional mobile phone beyond recovery.”

Link: Sweet Spots and Baroque Phases of Interactive Technology Lifecycles (rwth-aachen.de, also at interactions.acm.org, via)


24
Mar 08

Mobiles and the developing world interview

Marek Pawlowski spoke with JD Moore about mobiles and developing countries for the upcoming MEX conference. Watch the 20 minute video below.

Link: In-depth video interview on emerging markets (mobileuserexperience.com)


7
Mar 08

Design for Mobile conference

Barbara Ballard has announced her plans to host a conference dedicated to mobile design in September this year.

“Design For Mobile will be the first North American mobile user experience conference. This will be a two-day conference focused on strategy and tactics for user research, product definition, interaction and other design, and usability testing. A day of workshops and training will preceed the conference sessions.”

Link: Design for Mobile (design4mobile.mobi)


18
Jan 08

Things mobiles have forgotten to take along

KDDI has published some interesting conceptual meditations on the personal experiences that mobile devices leave behind (use the navigation across the bottom of the page).

ishot-2.jpg

Link: Things that Mobiles have forgotten to take along (kddi.com)