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	<title>Small Surfaces &#187; resolution</title>
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	<description>mobile user interface design / user experience design / interaction design resources</description>
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		<title>Screen size survey</title>
		<link>http://smallsurfaces.com/2008/04/screen-size-survey/</link>
		<comments>http://smallsurfaces.com/2008/04/screen-size-survey/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 18:09:49 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[area]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[dpi]]></category>
		<category><![CDATA[handset]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[size]]></category>
		<category><![CDATA[statistics]]></category>
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		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/04/screen-size-survey/</guid>
		<description><![CDATA[Sender 11 has published some stats on device screen sizes. Interesting stuff, though it&#8217;s important to note that the study doesn&#8217;t cover the user prevalence of particular screen sizes. &#8220;Over the years the relative screen size difference has increased. The difference between the smallest (128&#215;128) and the largest (800&#215;480) is now a factor of 23. [...]]]></description>
			<content:encoded><![CDATA[	<p>Sender 11 has published some stats on device screen sizes. Interesting stuff, though it&#8217;s important to note that the study doesn&#8217;t cover the user prevalence of particular screen sizes.</p>
	<p>&#8220;Over the years the relative screen size difference has increased. The difference between the smallest (128&#215;128) and the largest (800&#215;480) is now a factor of 23. That means the largest screen is 23 times bigger than the smallest one.</p>
	<p>&#8220;You can see that the smaller screens have a portrait orientation and the large screens have a landscape orientation. Between them are the phones that can change orientation, they can work in both landscape and portrait. 240&#215;320 is the dominant screen size overall.&#8221;</p>
	<p><img src="http://www.smallsurfaces.com/wp-content/uploads/2008/04/screensizesgrsmall.png" width="450" height="224" alt="screensizesgrsmall.png" class="imageframe imgalignleft" /></p>
	<p><strong>Link:</strong> <a href="http://sender11.typepad.com/sender11/2008/04/mobile-screen-s.html">Sender 11: Mobile screen size trends</a> (sender11.typepad.com)</p>


 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/02/text-input-upside-down/" rel="bookmark">Text input, upside down</a></li>
		<li><a href="http://smallsurfaces.com/2006/12/one-handed-touch-screen-interaction/" rel="bookmark">One-handed touch screen interaction</a></li>
		<li><a href="http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/" rel="bookmark">Tufte on information resolution on the iPhone</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Tufte on information resolution on the iPhone</title>
		<link>http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/</link>
		<comments>http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:47:01 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[edwardtufte]]></category>
		<category><![CDATA[informationdensity]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[spatialization]]></category>
		<category><![CDATA[tufte]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/</guid>
		<description><![CDATA[&#8220;The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information&#8212;too often leaving users with &#8220;Where am I?&#8221; puzzles. Better to [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information&#8212;too often leaving users with &#8220;Where am I?&#8221; puzzles. Better to have users looking over material adjacent in space rather than stacked in time.</p>
	<p>To do so requires increasing the information resolution of the screen by the hardware (higher resolution screens) and by screen design (eliminating screen-hogging computer administrative debris, and distributing information adjacent in space).</p>
	<p>...The design ideas here include high-resolution touch-screens; minimizing computer admin debris; spatial distribution of information rather than temporal stacking; complete integration of text, images, and live video; a flat non-hierarchical interface; and replacing spacious icons with tight words. The metaphor for the interface is the information. Thus the iPhone got it mostly right.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00036T&#38;topic_id=1&#38;topic">Ask E.T.: Interface design and the iPhone</a> (edwardtufte.com, <a href="http://www.freegorifero.com/">via</a>)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/06/the-iphones-lack-of-haptic-feedback/" rel="bookmark">The iPhone&#8217;s lack of haptic feedback</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
		<li><a href="http://smallsurfaces.com/2007/01/alltel-celltop-case-study/" rel="bookmark">Alltel Celltop case study</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/&t=Tufte on information resolution on the iPhone">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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