Posts Tagged: reference


4
Oct 07

Design challenges for mobile UI

“The single most important concept to master when designing mobile device interfaces is “context”. The context in which an application is used and the context of how information is input are both key issues; each must be understood before a well crafted design may be implemented. When these two notions of context are explored, it becomes clear that designing for a mobile device can lead to a solution that is worlds different than its desktop equivalent.”

Link: Challenges of Interface Design for Mobile Devices (yuiblog.com)


29
Jan 07

Books about mobile design

Luke Wroblewski recently published a useful list of books that address the topic of design for mobile devices.

Link: Mobile Design Books (lukew.com)


12
Dec 06

Mobile design patterns

Little Springs Design has started publishing design patterns for mobile devices (primarily targetting mobile phones for both web and native applications). So far, six twelve have been published.

“Keypresses should be kept to a minimum for common actions. Unlike a desktop, a keypress is not simply a mouse click, but the number of times the cursor has to be moved to get to a command, then the command itself. For a Gmail message, for example, getting to “Archive” or “Next Message” can be ten or more keypresses. Numbered access allows that to be one keypress, although it is restricted to users who choose to learn more about the application. On the other hand, numbers do not harm usability by novices and indeed provide visual cues that certain commands are somehow different.”

Link: UI design patterns (littlespringsdesign.com)


25
Sep 06

Women in pervasive computing

“Women in technology & culture : An in-progress list of women researchers, designers & artists working in pervasive computing-related fields.”

Link: Women researchers, designers & artists working in pervasive computing-related fields (purselipsquarejaw.org)


20
Sep 06

User interface guidelines for MS Pocket PC

“The user interface guidelines for Windows Mobile-Based Pocket PCs assist you in developing Windows Mobile-based applications that provide a good user experience. The guidelines are based on extensive usability research.”

Link: Pocket PC User Interface Guidelines (microsoft.com)