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	<title>Small Surfaces &#187; principles</title>
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	<description>mobile user interface design / user experience design / interaction design resources</description>
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		<title>Modal overlays</title>
		<link>http://smallsurfaces.com/2008/07/modal-overlays/</link>
		<comments>http://smallsurfaces.com/2008/07/modal-overlays/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 02:36:01 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[firefox]]></category>
		<category><![CDATA[modal]]></category>
		<category><![CDATA[overlays]]></category>
		<category><![CDATA[principles]]></category>
		<category><![CDATA[touch]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=476</guid>
		<description><![CDATA[Aza Raskin write about avoiding modalities. &#8220;What’s wrong with modal overlays? In a word, they are modal: You are either interacting with the content or the overlay. Modal overlays don’t allow you to refer back and forth between two sources of information, or move fluidly between two actions. The second problem with modal overlays are [...]]]></description>
			<content:encoded><![CDATA[	<p>Aza Raskin write about avoiding modalities.</p>
	<p>&#8220;What’s wrong with modal overlays? In a word, they are modal: You are either interacting with the content or the overlay. Modal overlays don’t allow you to refer back and forth between two sources of information, or move fluidly between two actions. The second problem with modal overlays are that they are disconnected and disjoint from other overlays—knowing how to access one doesn’t yield a physical sense of how to access another one; they do not scale to give a unified, cohesive interface. &#8221;</p>
	<p><strong>Link:</strong> <a href="http://azarask.in/blog/post/designing-without-modal-overlays/">Mobile Firefox and Designing Without Modal Overlays</a> (azarask.in)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/01/nokia-n800-evaluation-and-comparison/" rel="bookmark">Nokia N800 evaluation and comparison</a></li>
		<li><a href="http://smallsurfaces.com/2006/03/extract-of-designing-for-small-screens/" rel="bookmark">Extract of &#8220;Designing for Small Screens&#8221;</a></li>
		<li><a href="http://smallsurfaces.com/2006/03/the-ipod-is-badly-designed/" rel="bookmark">The iPod is badly designed</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Mobile design basics</title>
		<link>http://smallsurfaces.com/2008/06/mobile-design-basics/</link>
		<comments>http://smallsurfaces.com/2008/06/mobile-design-basics/#comments</comments>
		<pubDate>Tue, 24 Jun 2008 18:20:41 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[basics]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[principles]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=468</guid>
		<description><![CDATA[&#8220;Similar things happen all too often on mobiles. While typing a text message, a full-screen alert interrupts you to say a new message has arrived, maybe destroying the current composition. It’s almost impossible to type web addresses on most phones, because the useful symbols are hidden away. It takes six keypresses to find out what [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;Similar things happen all too often on mobiles. While typing a text message, a full-screen alert interrupts you to say a new message has arrived, maybe destroying the current composition. It’s almost impossible to type web addresses on most phones, because the useful symbols are hidden away. It takes six keypresses to find out what call you just missed because you couldn’t get to the phone on time. It’s easier to accidentally completely delete a new MMS than to send it.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.littlespringsdesign.com/blog/blog/2008/06/23/the-right-information-at-the-right-time/">The right information, at the right time</a> (littlespringsdesign.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/12/mobile-design-patterns/" rel="bookmark">Mobile design patterns</a></li>
		<li><a href="http://smallsurfaces.com/2008/01/norms-of-missed-calls/" rel="bookmark">Norms of missed calls</a></li>
		<li><a href="http://smallsurfaces.com/2007/03/mobile-web-design-basics/" rel="bookmark">Mobile web design basics</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2008/06/mobile-design-basics/&t=Mobile design basics">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>7 considerations for designing converged devices</title>
		<link>http://smallsurfaces.com/2008/04/7-design-considerations-for-designing-converged-devices/</link>
		<comments>http://smallsurfaces.com/2008/04/7-design-considerations-for-designing-converged-devices/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 18:17:50 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[content]]></category>
		<category><![CDATA[context]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[ecosystem]]></category>
		<category><![CDATA[principles]]></category>
		<category><![CDATA[redundancy]]></category>
		<category><![CDATA[rules]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/04/7-design-considerations-for-designing-converged-devices/</guid>
		<description><![CDATA[Peter Odum has written about design principles for converged devices. Here&#8217;s a summary of the principles he outlines: Our devices are an ecosystem. Design for reasonable consistency. For users, content drives convergence. Intelligent discovery encourages adoption. Don’t burden users with content formats, formatting and packaging of content. Context, not just content, is king. Redundancy is [...]]]></description>
			<content:encoded><![CDATA[	<p>Peter Odum has written about design principles for converged devices. Here&#8217;s a summary of the principles he outlines:</p>
	<ol>
		<li>Our devices are an ecosystem.</li>
		<li>Design for reasonable consistency.</li>
		<li>For users, content drives convergence.</li>
		<li>Intelligent discovery encourages adoption.</li>
		<li>Don’t burden users with content formats, formatting and packaging of content. </li>
		<li>Context, not just content, is king. </li>
	</ol>
	<ol>
		<li>Redundancy is useful.
	<p><strong>Link:</strong> <a href="http://idlemode.com/2008/04/11/convergent-experiences-diverse-devices/">Convergent Experiences, Diverse Devices</a> (idlemode.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2005/05/13/" rel="bookmark">Mobile Devices as Pervasive User Interfaces and Interaction Devices (PERMID 2005)</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/designing-for-location-based-services/" rel="bookmark">Designing for Location-Based Services</a></li>
		<li><a href="http://smallsurfaces.com/2005/11/designing-for-flash-on-mobile-devices/" rel="bookmark">Designing for Flash on mobile devices</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The soul of mobile devices</title>
		<link>http://smallsurfaces.com/2006/01/the-soul-of-mobile-devices/</link>
		<comments>http://smallsurfaces.com/2006/01/the-soul-of-mobile-devices/#comments</comments>
		<pubDate>Sun, 01 Jan 2006 06:45:27 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[uncategorized]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[devices]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[principles]]></category>
		<category><![CDATA[soul]]></category>
		<category><![CDATA[strategy]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2006/01/the-soul-of-mobile-devices/</guid>
		<description><![CDATA[A nice little vignette. &#8220;In recent years, the challenge in designing interfaces for mobile devices has shifted from finding ways around technological limitations to finding ways around technological overload. Consequently, more so today than ever before, it is important for designers and handset manufacturers to place more effort into first identifying the core purpose of [...]]]></description>
			<content:encoded><![CDATA[	<p>A nice little vignette.</p>
	<p>&#8220;In recent years, the challenge in designing interfaces for mobile devices has shifted from finding ways around technological limitations to finding ways around technological overload. Consequently, more so today than ever before, it is important for designers and handset manufacturers to place more effort into first identifying the core purpose of any new product and then building everything else around it.</p>
	<p>&#8220;With everything from mobiles to portable game consoles becoming one blurred mess, it may be time to take a leaf from Apple�s iPod and design new products with strong, identifiable characters and purposes. It may be time to give new products their souls back.</p>
	<p><strong>Link:</strong> <a href="http://www.mobileinnovation.co.uk/what_we_say/opinions/2005/searching_for_the_soul_of_mobile_devices.aspx">Back to basics: searching for the soul of modern mobile devices</a> (mobileinnovation.co.uk)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2005/05/13/" rel="bookmark">Mobile Devices as Pervasive User Interfaces and Interaction Devices (PERMID 2005)</a></li>
		<li><a href="http://smallsurfaces.com/2005/11/usability-v-human-factors-in-complex-mobile-systems/" rel="bookmark">Usability v. Human Factors in Complex Mobile Systems</a></li>
		<li><a href="http://smallsurfaces.com/2005/11/designing-for-flash-on-mobile-devices/" rel="bookmark">Designing for Flash on mobile devices</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2006/01/the-soul-of-mobile-devices/&t=The soul of mobile devices">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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