Posts Tagged: play


1
Mar 07

Playing to inspire design

Matt Jones talks about play and design for mobile devices.

“What does this have to do with interaction design or mobile devices? Well, as I’ve said, in play we explore, try new things and push our limits more than in any other state. The practice of experience design often tries to prescribe set paths for the end-user of the device, rather than allow the frustrations of a free exploration of the system. What would it mean to create truly playful space in our systems, services and devices? To create digital weather projects, not just thrilling but constrained slides?”

Link: The space to play (receiver.vodafone.com)


27
Nov 06

Design for fiddling

Paul Golding asks whether mobile phones are designed to support people desire to fiddle with them. This is an excellent question, and in most situations phones only provide poor support for this kind of use.

“However, on close inspection (i.e peeking) at what some people do with their phones, the fiddling is a kind of mindless playing around – poking, changing, reverting back, going up and down menus, swapping settings back and forth, and so on – plain fiddling about. We like to tell kids not to fiddle with things – the remote control, the car controls, the radio, the computer. We often then go and do it ourselves…I wonder, have we fully embraced this fiddling-thingy within mobile design, or are we treating it as an exception?”

Link: Mobile fiddling… (wirelesswonders.blogspot.com)