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	<title>Small Surfaces &#187; phone</title>
	<atom:link href="http://smallsurfaces.com/tag/phone/feed/" rel="self" type="application/rss+xml" />
	<link>http://smallsurfaces.com</link>
	<description>mobile user interface design / user experience design / interaction design resources</description>
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		<title>Windows Phone 7 User Experience Guidelines</title>
		<link>http://smallsurfaces.com/2010/07/windows-phone-7-user-experience-guidelines/</link>
		<comments>http://smallsurfaces.com/2010/07/windows-phone-7-user-experience-guidelines/#comments</comments>
		<pubDate>Mon, 05 Jul 2010 12:06:56 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[guide]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[standards]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>
		<category><![CDATA[windows]]></category>
		<category><![CDATA[windowsphone]]></category>

		<guid isPermaLink="false">http://smallsurfaces.com/?p=648</guid>
		<description><![CDATA[&#8220;The goal is to clearly direct end users to the content they want. Metro interfaces are supposed to embody harmonious, functional, and attractive visual elements. Ideally, good UI design should encourage playful exploration when interacting with the application and people should feel a sense of wonder and excitement. A clear, straightforward design not only makes [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;The goal is to clearly direct end users to the content they want. Metro interfaces are supposed to embody harmonious, functional, and attractive visual elements. Ideally, good UI design should encourage playful exploration when interacting with the application and people should feel a sense of wonder and excitement. A clear, straightforward design not only makes an application legible, it encourages usage.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://docs.google.com/viewer?url=http://go.microsoft.com/%3Flinkid%3D9713252">Windows Phone 7 User Experience Guidelines</a> (microsoft.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/03/windows-mobile-design-guidelines/" rel="bookmark">Windows Mobile design guidelines</a></li>
		<li><a href="http://smallsurfaces.com/2006/09/user-interface-guidelines-for-ms-pocket-pc/" rel="bookmark">User interface guidelines for MS Pocket PC</a></li>
		<li><a href="http://smallsurfaces.com/2010/07/windows-mobile-and-the-data-centric-ui/" rel="bookmark">Windows Mobile and the data centric UI</a></li>
	</ul>
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		</item>
		<item>
		<title>Interview with Nokia&#8217;s head of design</title>
		<link>http://smallsurfaces.com/2010/06/interview-with-nokias-head-of-design/</link>
		<comments>http://smallsurfaces.com/2010/06/interview-with-nokias-head-of-design/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 09:38:37 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[nokia]]></category>
		<category><![CDATA[phone]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=633</guid>
		<description><![CDATA[&#8220;Nokia has the opportunity to play on a much wider field than that of Apple: it can serve the end of the market that wants a good phone that is not too smart; can offer smartphones with all crucial functions at the lowest price on the market; but also has to play at the high-end [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;Nokia has the opportunity to play on a much wider field than that of Apple: it can serve the end of the market that wants a good phone that is not too smart; can offer smartphones with all crucial functions at the lowest price on the market; but also has to play at the high-end of expensive and attractive smartphones like the iPhone. It is the high-end market where cultural leadership is defined.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.experientia.com/blog/the-huge-challenge-of-nokias-head-of-design-and-ux/">The huge challenge of Nokia’s head of design and UX</a> (experientia.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2005/12/nokias-director-of-design-strategy/" rel="bookmark">Nokia&#8217;s Director of Design Strategy</a></li>
		<li><a href="http://smallsurfaces.com/2006/12/designing-products-at-nokia/" rel="bookmark">Designing products at Nokia</a></li>
		<li><a href="http://smallsurfaces.com/2006/06/experience-design-at-nokia/" rel="bookmark">Experience design at Nokia</a></li>
	</ul>
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		</item>
		<item>
		<title>Phone as exhibition object</title>
		<link>http://smallsurfaces.com/2008/07/phone-as-exhibition-object/</link>
		<comments>http://smallsurfaces.com/2008/07/phone-as-exhibition-object/#comments</comments>
		<pubDate>Thu, 03 Jul 2008 13:27:02 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[exhibition]]></category>
		<category><![CDATA[france]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[teens]]></category>
		<category><![CDATA[trends]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=475</guid>
		<description><![CDATA[Putting People First has a translated section of a French report about mobile phone use by teens. &#8221;...for adults the mobile is a hyper-personal device, an intimate black box with data that absolutely need to be protected. For teenagers on the other hand, the mobile is often as little confidential and intimate as their blogs. [...]]]></description>
			<content:encoded><![CDATA[	<p>Putting People First has a translated section of a French report about mobile phone use by teens.</p>
	<p>&#8221;...for adults the mobile is a hyper-personal device, an intimate black box with data that absolutely need to be protected. For teenagers on the other hand, the mobile is often as little confidential and intimate as their blogs. They are instead identity and exhibition spaces of oneself, with “museum galleries” of photos, ringtones, videos, and music to share with a community of peers: archiving makes only sense if it can be shared.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.experientia.com/blog/french-ethnographic-study-on-teens-and-mobiles/">French ethnographic study on teens and mobiles</a> (experientia.com)</p>


 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2008/01/the-future-of-mobile-entertainment/" rel="bookmark">The future of mobile entertainment</a></li>
		<li><a href="http://smallsurfaces.com/2006/11/the-experimental-end-of-ubicomp/" rel="bookmark">The experimental end of ubicomp</a></li>
		<li><a href="http://smallsurfaces.com/2007/12/what-happens-on-mobile-social-networks/" rel="bookmark">What happens on mobile social networks</a></li>
	</ul>
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		</item>
		<item>
		<title>An idea every day</title>
		<link>http://smallsurfaces.com/2008/06/an-idea-every-day/</link>
		<comments>http://smallsurfaces.com/2008/06/an-idea-every-day/#comments</comments>
		<pubDate>Mon, 23 Jun 2008 22:14:20 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[adaptivepath]]></category>
		<category><![CDATA[blog]]></category>
		<category><![CDATA[carrier]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[handset]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[manufacturer]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=466</guid>
		<description><![CDATA[Rachel Hinman&#8217;s going on a generative sprint for the next three months. &#8220;For the next 90 days, I’m going to think about, sketch, draw, and prototype ideas about mobile design and post them here. Like folks recovering from any addiction, I don’t know what is at the end of these 90 days. I’m just gonna [...]]]></description>
			<content:encoded><![CDATA[	<p>Rachel Hinman&#8217;s going on a generative sprint for the next three months.</p>
	<p>&#8220;For the next 90 days, I’m going to think about, sketch, draw, and prototype ideas about mobile design and post them here. Like folks recovering from any addiction, I don’t know what is at the end of these 90 days. I’m just gonna commit to thinking about it every day for 90 days and have faith that something good will be on the other side.&#8221;</p>
	<p><img src="http://www.smallsurfaces.com/wp-content/uploads/2008/06/fan_2.jpg" alt="fan_2" width="450" height="400" class="attachment wp-att-467 " /></p>
	<p><strong>Link:</strong> <a href="http://90mobilesin90days.com/index/">90 Mobiles in 90 Days</a> (90mobilesin90days.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/08/insulin-pump-concept/" rel="bookmark">Insulin pump concept</a></li>
		<li><a href="http://smallsurfaces.com/2006/11/novel-samsung-camera-user-interface/" rel="bookmark">Novel Samsung camera user interface</a></li>
		<li><a href="http://smallsurfaces.com/2008/06/staying-loosely-connected/" rel="bookmark">Staying loosely connected</a></li>
	</ul>
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		</item>
		<item>
		<title>Branding on mobile devices</title>
		<link>http://smallsurfaces.com/2008/06/branding-on-mobile-devices/</link>
		<comments>http://smallsurfaces.com/2008/06/branding-on-mobile-devices/#comments</comments>
		<pubDate>Thu, 19 Jun 2008 01:37:20 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[branding]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[mobileweb]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=463</guid>
		<description><![CDATA[A hypothetical redesign of the USAA mobile user experience. &#8220;Utilizing these well-designed, iconic images already on the web site sends a message of professionalism that says &#8220;Our company is second to none. We offer style and class. We take no shortcuts, etc.&#8221; It also gives the application a little bit of an interactive feel, much [...]]]></description>
			<content:encoded><![CDATA[	<p>A hypothetical redesign of the USAA mobile user experience.</p>
	<p>&#8220;Utilizing these well-designed, iconic images already on the web site sends a message of professionalism that says &#8220;Our company is second to none. We offer style and class. We take no shortcuts, etc.&#8221; It also gives the application a little bit of an interactive feel, much more so than the plain, dry text links offered currently.&#8221;</p>
	<p><img src="http://www.smallsurfaces.com/wp-content/uploads/2008/06/usaa.jpg" alt="usaa" width="450" height="491" class="attachment wp-att-464 " /></p>
	<p><strong>Link:</strong> <a href="http://www.design-for-users.com/2008/06/branding-yourse.html">Design for Users: Branding Yourself in Small Spaces</a> (design-for-users.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/11/co-design-for-mobile-devices/" rel="bookmark">Co-design for mobile devices</a></li>
		<li><a href="http://smallsurfaces.com/2007/03/mobile-conversations-at-sxsw/" rel="bookmark">Mobile conversations at SXSW</a></li>
		<li><a href="http://smallsurfaces.com/2006/04/inside-and-outside-mobile-devices/" rel="bookmark">Inside and outside mobile devices</a></li>
	</ul>
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		</item>
		<item>
		<title>Staying loosely connected</title>
		<link>http://smallsurfaces.com/2008/06/staying-loosely-connected/</link>
		<comments>http://smallsurfaces.com/2008/06/staying-loosely-connected/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 22:44:28 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[awareness]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[loose]]></category>
		<category><![CDATA[n95]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=454</guid>
		<description><![CDATA[&#8220;However, the real reason in my mind that the iPhone wins is it’s ability to “stay in social touch”. The email, the SMS, the browsing experience has enabled much of the behavior that social networkers have mastered already on the laptop or desktop. It’s not about the technology, it is about how the device helps [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;However, the real reason in my mind that the iPhone wins is it’s ability to “stay in social touch”. The email, the SMS, the browsing experience has enabled much of the behavior that social networkers have mastered already on the laptop or desktop. It’s not about the technology, it is about how the device helps you socialize.</p>
	<p>&#8220;So the iPhone wins because it both keeps us in the flow and keeps us loosely connected. Perhaps a little like adding a “lurking” factor…. iPhone in hand I have a better sense of what my friends and colleagues are doing.. I am more connected without actually thinking about it or working at it. As someone who’s never used a Blackberry and yet observed the “connected” behavior that creates around email (like IM) it’s been a revelation.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.henshall.com/stuart/2008/05/29/the-mobile-social-world-of-presence/">The Mobile Social World of Presence</a> (henshall.com), <a href="http://www.frogdesign.com/frogblog/the-social-phone-wins.html">via</a>)</p>


 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/04/mobile-usage-behaviours-data-collection-project/" rel="bookmark">Mobile usage behaviours data collection project</a></li>
		<li><a href="http://smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/" rel="bookmark">iPhone&#8217;s breakthrough: touchscreen</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
	</ul>
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		</item>
		<item>
		<title>HTC Touch Diamond Demo</title>
		<link>http://smallsurfaces.com/2008/05/htc-touch-diamond-demo/</link>
		<comments>http://smallsurfaces.com/2008/05/htc-touch-diamond-demo/#comments</comments>
		<pubDate>Thu, 08 May 2008 19:26:11 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[demo]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[htc]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[touchflo]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[userinterface]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[windowsmobile]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=429</guid>
		<description><![CDATA[If I paid a dollar every time Horace Luke of HTC says &#8216;simple&#8217; in this product launch I&#8217;d be down about $132. Hyperbole aside, it&#8217;s an interesting piece of design. Demo of the overall experience: Demo of the the web experience: Link: YouTube &#8211; HTC TouchFLO 3D Video on HTC Diamond (youtube.com, via) Related: HTC [...]]]></description>
			<content:encoded><![CDATA[	<p>If I paid a dollar every time Horace Luke of HTC says &#8216;simple&#8217; in this product launch I&#8217;d be down about $132. Hyperbole aside, it&#8217;s an interesting piece of design.</p>
	<p>Demo of the overall experience:</p>
	<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/vvpYJsV0fk0&#38;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/vvpYJsV0fk0&#38;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
	<p>Demo of the the web experience:</p>
	<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/UbdjvTSG23g&#38;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/UbdjvTSG23g&#38;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
	<p><strong>Link:</strong> <a href="http://www.youtube.com/watch?v=vvpYJsV0fk0">YouTube &#8211; HTC TouchFLO 3D Video on HTC Diamond</a> (youtube.com, <a href="http://mobhappy.com/blog1/2008/05/06/keeping-your-os-an-os-and-the-ui-the-ui/">via</a>)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/06/htc-touch-is-broken/" rel="bookmark">HTC Touch is broken</a></li>
		<li><a href="http://smallsurfaces.com/2006/12/nokia-design-concept-videos/" rel="bookmark">Nokia design concept videos</a></li>
		<li><a href="http://smallsurfaces.com/2007/01/books-about-mobile-design/" rel="bookmark">Books about mobile design</a></li>
	</ul>
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		</item>
		<item>
		<title>Spatial music UI concept</title>
		<link>http://smallsurfaces.com/2008/05/spatial-music-ui-concept/</link>
		<comments>http://smallsurfaces.com/2008/05/spatial-music-ui-concept/#comments</comments>
		<pubDate>Tue, 06 May 2008 17:58:44 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[music]]></category>
		<category><![CDATA[nextgen]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[player]]></category>
		<category><![CDATA[spatial]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>
		<category><![CDATA[zooming]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=427</guid>
		<description><![CDATA[Cool stuff. &#8220;I wanted to try to take advantage of spatial reasoning and spatial memory to make it easier to find and navigate stuff. Let the user see the scope of information available. Start by showing the big picture. When it makes sense, let it behave more like real-world objects. You can normally pick up [...]]]></description>
			<content:encoded><![CDATA[	<p>Cool stuff.</p>
	<p>&#8220;I wanted to try to take advantage of spatial reasoning and spatial memory to make it easier to find and navigate stuff. Let the user see the scope of information available. Start by showing  the big picture. When it makes sense, let it behave more like real-world objects. You can normally pick up objects where you left them off. They don’t move when you are not watching, something digital objects often do. (Insert your favorite joke about spouse here.) Over the last couple hundred thousand years our brains has developed a fantastic ability to take in and store where stuff is in our immediate surroundings. Since mobile screens are a part of our immediate surroundings, we should try to take advantage of this ability. It might sometimes make user interfaces a bit less confusing.&#8221;</p>
	<p><img src="http://www.smallsurfaces.com/wp-content/uploads/2008/05/imgalbum2.png" alt="imgalbum2" width="450" height="252" class="attachment wp-att-428 alignleft" /></p>
	<p><strong>Link:</strong> <a href="http://sender11.typepad.com/sender11/2008/05/flat-music-play.html">Flat Music Player version 2</a> (sender11.typepad.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/01/what-do-you-get-with-two-screens/" rel="bookmark">What do you get with two screens?</a></li>
		<li><a href="http://smallsurfaces.com/2007/04/out-with-the-lists-in-with-the-objects/" rel="bookmark">Out with the lists, in with the objects</a></li>
		<li><a href="http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/" rel="bookmark">Tufte on information resolution on the iPhone</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2008/05/spatial-music-ui-concept/&t=Spatial music UI concept">Facebook</a> | Save to 
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		<item>
		<title>Fashion over function?</title>
		<link>http://smallsurfaces.com/2008/04/fashion-over-function/</link>
		<comments>http://smallsurfaces.com/2008/04/fashion-over-function/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 17:18:06 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[fashion]]></category>
		<category><![CDATA[function]]></category>
		<category><![CDATA[functionality]]></category>
		<category><![CDATA[handset]]></category>
		<category><![CDATA[mex]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[style]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=423</guid>
		<description><![CDATA[Marek Pawlowski write about one of the topics at this year&#8217;s MEX conference: fashion. &#8220;It may be limited to the high-end of the mobile market, but Vertu is a great example of two very important techniques which are applicable at all levels: total experience planning and customer involvement. The Vertu experience extends across the hardware, [...]]]></description>
			<content:encoded><![CDATA[	<p>Marek Pawlowski write about one of the topics at this year&#8217;s MEX conference: fashion.</p>
	<p>&#8220;It may be limited to the high-end of the mobile market, but Vertu is a great example of two very important techniques which are applicable at all levels: total experience planning and customer involvement. The Vertu experience extends across the hardware, software, services and retail environment. At the same time, it involves its customers directly in the product development process, producing customised handsets and allowing customers to actually see how their device is built.</p>
	<p>&#8220;These principles may manifest themselves in different ways at different levels of the pricing scale, but the fundamentals remain the same. A successful manufacturer must be able to see its products in the wider context of a user’s lifestyle and must structure its development process to respond quickly to the needs of individual customers.</p>
	<p>&#8220;Perhaps this is indicative of manufacturers following ‘fashion’ or becoming ’style-orientated’, or perhaps it is just good user experience practice?&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.mobileuserexperience.com/?p=515">Is fashion a stronger motivator than functionality?</a> (mobileuserexperience.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/02/the-sustainability-of-good-design/" rel="bookmark">The sustainability of good design</a></li>
		<li><a href="http://smallsurfaces.com/2006/11/designing-games-for-peoples-pockets/" rel="bookmark">Designing games for people&#8217;s pockets</a></li>
		<li><a href="http://smallsurfaces.com/2006/06/experience-design-at-nokia/" rel="bookmark">Experience design at Nokia</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2008/04/fashion-over-function/&t=Fashion over function?">Facebook</a> | Save to 
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		<title>User Experience Discussion at Over the Air</title>
		<link>http://smallsurfaces.com/2008/04/user-experience-discussion-at-over-the-air/</link>
		<comments>http://smallsurfaces.com/2008/04/user-experience-discussion-at-over-the-air/#comments</comments>
		<pubDate>Mon, 28 Apr 2008 16:46:56 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[device]]></category>
		<category><![CDATA[discussion]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[overtheair]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[ux]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=422</guid>
		<description><![CDATA[Some interesting discussion about mobile UX at Over the Air, via Brian Fling&#8217;s resurrected Mobile Design blog. Link: Over The Air: User Exerience Discussion &#8211; Part 1 Link: Over The Air: User Exerience Discussion &#8211; Part 2 Related: Review of Designing the Mobile User Experience New mobile user experience blog Designing the Mobile User Experience [...]]]></description>
			<content:encoded><![CDATA[	<p>Some interesting discussion about mobile UX at <a href="http://overtheair.org/blog/">Over the Air</a>, via Brian Fling&#8217;s resurrected <a href="http://log.mobiledesign.org/">Mobile Design</a> blog.</p>
	<p><object width="320" height="280"><param name="movie" value="http://qik.com/player.swf?streamname=65313554245d424583d23b71c4de191e&#38;vid=49540&#38;playback=false&#38;polling=false&#38;user=mamk&#38;userlock=true&#38;islive=&#38;username=anonymous" ></param><param name="wmode" value="transparent" ></param><param name="allowScriptAccess" value="always" ><embed src="http://qik.com/player.swf?streamname=65313554245d424583d23b71c4de191e&#38;vid=49540&#38;playback=false&#38;polling=false&#38;user=mamk&#38;userlock=true&#38;islive=&#38;username=anonymous" type="application/x-shockwave-flash" wmode="transparent" width="320" height="280" allowScriptAccess="always"></embed></param></object></p>
	<p><strong>Link:</strong> <a href="http://qik.com/video/49540">Over The Air: User Exerience Discussion &#8211; Part 1</a></p>
	<p><object width="320" height="280"><param name="movie" value="http://qik.com/player.swf?streamname=cca7784409b34cecba0b28567a01b322&#38;vid=49548&#38;playback=false&#38;polling=false&#38;user=mamk&#38;userlock=true&#38;islive=&#38;username=anonymous" ></param><param name="wmode" value="transparent" ></param><param name="allowScriptAccess" value="always" ><embed src="http://qik.com/player.swf?streamname=cca7784409b34cecba0b28567a01b322&#38;vid=49548&#38;playback=false&#38;polling=false&#38;user=mamk&#38;userlock=true&#38;islive=&#38;username=anonymous" type="application/x-shockwave-flash" wmode="transparent" width="320" height="280" allowScriptAccess="always"></embed></param></object></p>
	<p><strong>Link:</strong> <a href="http://qik.com/video/49548">Over The Air: User Exerience Discussion &#8211; Part 2</a></p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/04/review-of-designing-the-mobile-user-experience/" rel="bookmark">Review of Designing the Mobile User Experience</a></li>
		<li><a href="http://smallsurfaces.com/2005/11/new-mobile-user-experience-blog/" rel="bookmark">New mobile user experience blog</a></li>
		<li><a href="http://smallsurfaces.com/2006/10/designing-the-mobile-user-experience/" rel="bookmark">Designing the Mobile User Experience</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2008/04/user-experience-discussion-at-over-the-air/&t=User Experience Discussion at Over the Air">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		<item>
		<title>MEX design competition</title>
		<link>http://smallsurfaces.com/2008/04/mex-design-competition/</link>
		<comments>http://smallsurfaces.com/2008/04/mex-design-competition/#comments</comments>
		<pubDate>Thu, 24 Apr 2008 17:22:08 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[blind]]></category>
		<category><![CDATA[competition]]></category>
		<category><![CDATA[concepts]]></category>
		<category><![CDATA[conference]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[keyboard]]></category>
		<category><![CDATA[mex]]></category>
		<category><![CDATA[motion]]></category>
		<category><![CDATA[navigation]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[textentry]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/04/mex-design-competition/</guid>
		<description><![CDATA[MEX is hosting a design competition of sorts &#8211; encouraging people to showcase design ideas (or new products) for mobile. Here are some of them. The Blind Phone concept seems to a bit of a dexterity obstacle course &#8211; I&#8217;m not sure how you could dial with a pinky finger and keep a decent grip [...]]]></description>
			<content:encoded><![CDATA[	<p>MEX is hosting a  <a href="http://www.mobileuserexperience.com/?cat=11">design competition</a> of sorts &#8211; encouraging people to showcase design ideas (or new products) for mobile. Here are some of them.</p>
	<p>The Blind Phone concept seems to a bit of a dexterity obstacle course &#8211; I&#8217;m not sure how you could dial with a pinky finger and keep a decent grip on the device:</p>
	<p>&#8220;The Blind Phone is aimed at filling a niche requirement for blind and partially sighted people. A phone designed from the ground up around the needs of a restricted sight person.&#8221;</p>
	<p><img src="http://www.smallsurfaces.com/wp-content/uploads/2008/04/blindphone.jpg" width="200" height="270" alt="blindphone.jpg" class="imageframe imgalignleft" /></p>
	<p><strong>Link:</strong> <a href="http://www.mobileuserexperience.com/mexdesign/?p=52">BSR Blind Phone</a></p>
	<p>Delta deals with the particularly North American obsession with having full keyboards on devices. It has F keys, and I&#8217;ll leave it at that:</p>
	<p>&#8220;At the heart of a Delta II equipped mobile phone is a patented, modified QWERTY button layout that is simple, elegant, and brutally effective. The buttons are large enough to easily read and far enough apart to comfortably press, even for people with large hands. The ingenious button layout takes advantage of the user’s motor memory and PC (QWERTY) keyboard typing experience. The result is new users typing a speedy 20 to 30+ WPM in less than 5 minutes; on single-hand operation mobile phones no larger than a business card &#8211; previously this was unheard of.&#8221;</p>
	<p><img src="http://www.smallsurfaces.com/wp-content/uploads/2008/04/delta_ii_keypad.gif" width="220" height="330" alt="delta_ii_keypad.gif" class="imageframe imgalignleft" /></p>
	<p><strong>Link:</strong> <a href="http://www.mobileuserexperience.com/mexdesign/?p=48">Finest Mobile Phone Keypad in the World</a></p>
	<p>Motionized looks like fun:</p>
	<p>&#8220;By using the movement of the handset to enable users to browse menus, pan and zoom within images, navigate web pages or play games, the Motionized handset introduces a breakthrough in user experience.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.mobileuserexperience.com/mexdesign/?p=47">Motionized&#8482; &#8211; using the phone’s camera to enable a new UI</a></p>
	<p>Slide it (like SharkText, which became <a href="http://www.shapewriter.com/?S_TACT=106AH21W&#38;S_CMP=GRAD">ShapeWriter</a>) requires users to slide a stylus around to type faster:</p>
	<p>&#8220;SlideIt, is an intuitive method to input text on touch screen enabled devices. Instead of tapping each letter, with SlideIt users simply point to first letter of a word and slide the stylus to the subsequent letters. Spacing is achieved by just lifting the stylus. Speeds of more than 50 words per minute are easily achievable. Consumers love the feel of writing quickly and accurately.&#8221;</p>
	<p><img src="http://www.smallsurfaces.com/wp-content/uploads/2008/04/slideit_demo.jpg" width="240" height="322" alt="slideit_demo.jpg" class="imageframe imgalignleft" /></p>
	<p><strong>Link:</strong> <a href="http://www.mobileuserexperience.com/mexdesign/?p=46">SlideIT write words not letters</a></p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/05/the-story-of-helios-ocean/" rel="bookmark">The story of Helio&#8217;s Ocean</a></li>
		<li><a href="http://smallsurfaces.com/2007/02/text-input-upside-down/" rel="bookmark">Text input, upside down</a></li>
		<li><a href="http://smallsurfaces.com/2006/02/the-sustainability-of-good-design/" rel="bookmark">The sustainability of good design</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2008/04/mex-design-competition/&t=MEX design competition">Facebook</a> | Save to 
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		<item>
		<title>Screen size survey</title>
		<link>http://smallsurfaces.com/2008/04/screen-size-survey/</link>
		<comments>http://smallsurfaces.com/2008/04/screen-size-survey/#comments</comments>
		<pubDate>Sun, 20 Apr 2008 18:09:49 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[area]]></category>
		<category><![CDATA[cell]]></category>
		<category><![CDATA[dpi]]></category>
		<category><![CDATA[handset]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[screen]]></category>
		<category><![CDATA[size]]></category>
		<category><![CDATA[statistics]]></category>
		<category><![CDATA[survey]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/04/screen-size-survey/</guid>
		<description><![CDATA[Sender 11 has published some stats on device screen sizes. Interesting stuff, though it&#8217;s important to note that the study doesn&#8217;t cover the user prevalence of particular screen sizes. &#8220;Over the years the relative screen size difference has increased. The difference between the smallest (128&#215;128) and the largest (800&#215;480) is now a factor of 23. [...]]]></description>
			<content:encoded><![CDATA[	<p>Sender 11 has published some stats on device screen sizes. Interesting stuff, though it&#8217;s important to note that the study doesn&#8217;t cover the user prevalence of particular screen sizes.</p>
	<p>&#8220;Over the years the relative screen size difference has increased. The difference between the smallest (128&#215;128) and the largest (800&#215;480) is now a factor of 23. That means the largest screen is 23 times bigger than the smallest one.</p>
	<p>&#8220;You can see that the smaller screens have a portrait orientation and the large screens have a landscape orientation. Between them are the phones that can change orientation, they can work in both landscape and portrait. 240&#215;320 is the dominant screen size overall.&#8221;</p>
	<p><img src="http://www.smallsurfaces.com/wp-content/uploads/2008/04/screensizesgrsmall.png" width="450" height="224" alt="screensizesgrsmall.png" class="imageframe imgalignleft" /></p>
	<p><strong>Link:</strong> <a href="http://sender11.typepad.com/sender11/2008/04/mobile-screen-s.html">Sender 11: Mobile screen size trends</a> (sender11.typepad.com)</p>


 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/02/text-input-upside-down/" rel="bookmark">Text input, upside down</a></li>
		<li><a href="http://smallsurfaces.com/2006/12/one-handed-touch-screen-interaction/" rel="bookmark">One-handed touch screen interaction</a></li>
		<li><a href="http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/" rel="bookmark">Tufte on information resolution on the iPhone</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		<item>
		<title>iPhone&#8217;s breakthrough: touchscreen</title>
		<link>http://smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/</link>
		<comments>http://smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 09:26:42 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[abstraction]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[competitive]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/</guid>
		<description><![CDATA[InUseful published a usability report on the iPhone. &#8220;What is it then that makes the iPhone different? Most importantly, it has removed one level of abstraction by allowing the user to act on objects using the finger directly on the phone’s surface. The difference between this and having to press keys on a keyboard and [...]]]></description>
			<content:encoded><![CDATA[	<p>InUseful published a usability report on the iPhone.</p>
	<p>&#8220;What is it then that makes the iPhone different? Most importantly, it has removed one level of abstraction by allowing the user to act on objects using the finger directly on the phone’s surface. The difference between this and having to press keys on a keyboard and watch the screen to see what happens is striking. Instead of having to press one key to focus on the list item representing your contact and then clicking another key to make the call, the iPhone allows you to actually click the contact right on the screen. To scroll, you pull the list itself instead of clicking a down-key, and to flip between pictures in the album, you drag them from one side to another.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.inuseful.se/2008/02/free-iphone-usa.html">Free iPhone usability report</a> (inuseful.se)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/" rel="bookmark">Tufte on information resolution on the iPhone</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
		<li><a href="http://smallsurfaces.com/2007/06/the-iphones-lack-of-haptic-feedback/" rel="bookmark">The iPhone&#8217;s lack of haptic feedback</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/&t=iPhone&#8217;s breakthrough: touchscreen">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Tufte on information resolution on the iPhone</title>
		<link>http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/</link>
		<comments>http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:47:01 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[edwardtufte]]></category>
		<category><![CDATA[informationdensity]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[spatialization]]></category>
		<category><![CDATA[tufte]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/</guid>
		<description><![CDATA[&#8220;The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information&#8212;too often leaving users with &#8220;Where am I?&#8221; puzzles. Better to [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information&#8212;too often leaving users with &#8220;Where am I?&#8221; puzzles. Better to have users looking over material adjacent in space rather than stacked in time.</p>
	<p>To do so requires increasing the information resolution of the screen by the hardware (higher resolution screens) and by screen design (eliminating screen-hogging computer administrative debris, and distributing information adjacent in space).</p>
	<p>...The design ideas here include high-resolution touch-screens; minimizing computer admin debris; spatial distribution of information rather than temporal stacking; complete integration of text, images, and live video; a flat non-hierarchical interface; and replacing spacious icons with tight words. The metaphor for the interface is the information. Thus the iPhone got it mostly right.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00036T&#38;topic_id=1&#38;topic">Ask E.T.: Interface design and the iPhone</a> (edwardtufte.com, <a href="http://www.freegorifero.com/">via</a>)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/06/the-iphones-lack-of-haptic-feedback/" rel="bookmark">The iPhone&#8217;s lack of haptic feedback</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
		<li><a href="http://smallsurfaces.com/2007/01/alltel-celltop-case-study/" rel="bookmark">Alltel Celltop case study</a></li>
	</ul>
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		<title>Sumsing 3000 phone does everything</title>
		<link>http://smallsurfaces.com/2008/01/sumsing-3000-phone-does-everything/</link>
		<comments>http://smallsurfaces.com/2008/01/sumsing-3000-phone-does-everything/#comments</comments>
		<pubDate>Thu, 24 Jan 2008 01:46:44 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[comedy]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[spoof]]></category>
		<category><![CDATA[sumsing]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/01/sumsing-3000-phone-does-everything/</guid>
		<description><![CDATA[It irons, it toasts, it even inflates your bicycle tyres. (For folks on the RSS, click the link to see the video) Link: YouTube &#8211; Sumsing Turbo 3000 English Version (youtube.com, via) Related: Intel UMPC concept video Things mobiles have forgotten to take along Nokia design concept videos Share on Facebook &#124; Save to del.icio.us [...]]]></description>
			<content:encoded><![CDATA[	<p>It irons, it toasts, it even inflates your bicycle tyres.</p>
	<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/TYIOIM6hHBk&#38;rel=1"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/TYIOIM6hHBk&#38;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
	<p>(For folks on the RSS, click the link to see the video)</p>
	<p><strong>Link:</strong> <a href="http://www.youtube.com/watch?v=TYIOIM6hHBk&#38;eurl=http://mobileactive.org/wednesday-humor-phone-does-it-all">YouTube &#8211; Sumsing Turbo 3000 English Version</a> (youtube.com, <a href="http://www.textually.org/">via</a>)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/04/intel-umpc-concept-video/" rel="bookmark">Intel UMPC concept video</a></li>
		<li><a href="http://smallsurfaces.com/2008/01/things-mobile-have-forgotten-to-take-along/" rel="bookmark">Things mobiles have forgotten to take along</a></li>
		<li><a href="http://smallsurfaces.com/2006/12/nokia-design-concept-videos/" rel="bookmark">Nokia design concept videos</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2008/01/sumsing-3000-phone-does-everything/&t=Sumsing 3000 phone does everything">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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