Posts Tagged: myths


24
Jan 08

Four mobile myths

I just stumbled across the great Sender11 blog, which publishes articles about design for mobile devices. Here are some interesting provocations that were published recently:

Myth: The future of mobile is the Web
Myth: Converged devices
Myth: Your users are nomadic
Myth: The youth is leading the way

Link: Mobile Myths (sender11.typepad.com)


8
May 05

12 Myths of mobile user interface design

An abstract of Aaron Marcus lecture at Stanford on mobile user interface design is available on the web. The “The industry is converging on a UI standard” statement is quite intriguing. It seems clear that design patterns are emerging for mobile UIs, but there are also radically divergent UIs for different kinds of applications and products.

From the article:

  • Myth: Users want power and aesthetics. Features are everything.
  • Myth: What we really need is a Swiss army knife.
  • Myth: 3G is here!
  • Myth: Focus groups and other traditional market analysis tools are the best way to determine user needs.
  • Myth: If it works in Silicon Valley, it will work anywhere.
  • Myth: The killer app will be games, -er, no, I mean, horoscopes, or-
  • Myth: Mobile devices will essentially be phones, organizers, or combinations, with maybe music/video added on.
  • Myth: The industry is converging on a UI standard.
  • Myth: Highly usable systems are just around the corner.
  • Myth: One underlying operating system will dominate.
  • Myth: Mobile devices will be free-or nearly free.