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	<title>Small Surfaces &#187; multimodal</title>
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	<link>http://smallsurfaces.com</link>
	<description>mobile user interface design / user experience design / interaction design resources</description>
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		<title>Small devices, big screens</title>
		<link>http://smallsurfaces.com/2006/10/small-devices-big-screens/</link>
		<comments>http://smallsurfaces.com/2006/10/small-devices-big-screens/#comments</comments>
		<pubDate>Thu, 26 Oct 2006 04:43:35 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[benq]]></category>
		<category><![CDATA[convergence]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[industrialdesign]]></category>
		<category><![CDATA[multimodal]]></category>
		<category><![CDATA[social]]></category>
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		<category><![CDATA[ui]]></category>
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		<category><![CDATA[userinterface]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2006/10/small-devices-big-screens/</guid>
		<description><![CDATA[Tasos Calantzis writes about small devices with big, enveloping screens. &#8220;Instead of BenQ&#8217;s mobile phone-type idea, what we&#8217;re looking at, folks, is the next generation of mobile device. The one that will change literally everything for quite a lot of people. Every tech editor and gadget fan has been preoccupied for the last year with [...]]]></description>
			<content:encoded><![CDATA[	<p>Tasos Calantzis writes about small devices with big, enveloping screens.</p>
	<p>&#8220;Instead of BenQ&#8217;s mobile phone-type idea, what we&#8217;re looking at, folks, is the next generation of mobile device. The one that will change literally everything for quite a lot of people. Every tech editor and gadget fan has been preoccupied for the last year with products like the fabled next generation video Ipod . The gorgeous Onyx concept from Pilotfish and Synaptics treads similar ground. It seems to be all about growing the screen in your pocket.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.designdirectory.com/blog/archives/strategy/the_next_really_big_thing_4848.asp">The next really big thing</a> (designdirectory.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/03/extract-of-designing-for-small-screens/" rel="bookmark">Extract of &#8220;Designing for Small Screens&#8221;</a></li>
		<li><a href="http://smallsurfaces.com/2006/09/the-next-generation-of-mobile-interface-technology/" rel="bookmark">The next generation of mobile interface technology</a></li>
		<li><a href="http://smallsurfaces.com/2006/01/the-soul-of-mobile-devices/" rel="bookmark">The soul of mobile devices</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Ambient sound awareness</title>
		<link>http://smallsurfaces.com/2006/06/ambient-sound-awareness/</link>
		<comments>http://smallsurfaces.com/2006/06/ambient-sound-awareness/#comments</comments>
		<pubDate>Fri, 09 Jun 2006 04:48:10 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[awareness]]></category>
		<category><![CDATA[customization]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[experiencedesign]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[multimodal]]></category>
		<category><![CDATA[personalization]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[sound]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2006/06/ambient-sound-awareness/</guid>
		<description><![CDATA[Google&#8217;s developed a system for listening to your television and serving up relevant content. What if my mobile devices had the capability to listen in on what was happening around me? &#8220;A team from Google Research has developed a prototype system that uses a home computer’s internal microphone to listen to the ambient audio in [...]]]></description>
			<content:encoded><![CDATA[	<p>Google&#8217;s developed a system for listening to your television and serving up relevant content. What if my mobile devices had the capability to listen in on what was happening around me?</p>
	<p>&#8220;A team from Google Research has developed a prototype system that uses a home computer’s internal microphone to listen to the ambient audio in a room, determine what is being watched on TV and offer web-based supplemental information, services and shopping contextual to each program being watched. It’s strange, but it sounds like it works and people might really like it. There’s no indication yet whether or when this could be available as a service.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.techcrunch.com/2006/06/08/google-research-prototypes-ambient-audio-contextual-content/">Google Research prototypes ambient audio contextual content</a> (techcrunch.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/01/what-do-footnotes-sound-like/" rel="bookmark">What do footnotes sound like?</a></li>
		<li><a href="http://smallsurfaces.com/2006/04/book-mobile-interaction-design/" rel="bookmark">Book: Mobile Interaction Design</a></li>
		<li><a href="http://smallsurfaces.com/2006/06/the-next-generation-mobile-ui/" rel="bookmark">The next generation mobile UI</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2006/06/ambient-sound-awareness/&t=Ambient sound awareness">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
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		<title>The next generation mobile UI</title>
		<link>http://smallsurfaces.com/2006/06/the-next-generation-mobile-ui/</link>
		<comments>http://smallsurfaces.com/2006/06/the-next-generation-mobile-ui/#comments</comments>
		<pubDate>Tue, 06 Jun 2006 22:33:05 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[customization]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[future]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[multimodal]]></category>
		<category><![CDATA[personalization]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2006/06/the-next-generation-mobile-ui/</guid>
		<description><![CDATA[&#8220;Many of these issues are about solving the complexity problem: enabling lots of different features for lots of different users in lots of different cultures. Will tomorrow’s intuitive interfaces use RFID to allow us to interact with our environment in a more tangible manner, in a way similar to how people in cities like London [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;Many of these issues are about solving the complexity problem: enabling lots of different features for lots of different users in lots of different cultures. Will tomorrow’s intuitive interfaces use RFID to allow us to interact with our environment in a more tangible manner, in a way similar to how people in cities like London or Helsinki already use touch-cards to pay for public transport? Probably. Will they have speech-to-text and text-to-speech functionality to enable varied, fast, and context-sensitive input and output? Probably. Will they use motion sensors to allow us to input data in new ways, using movement rather than key presses? Possibly. Will they have different modes, allowing users to prioritise different things depending on context (work / entertainment / personal / social / static / mobile)? Maybe. Will they require a clear understanding of user needs and behaviour in order to be successful? Definitely.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.the3gportal.com/3gpnews/archives/007682.html">Mobile user interfaces – its time for a new paradigm</a> (the3gportal.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/03/extract-of-designing-for-small-screens/" rel="bookmark">Extract of &#8220;Designing for Small Screens&#8221;</a></li>
		<li><a href="http://smallsurfaces.com/2006/03/the-ipod-is-badly-designed/" rel="bookmark">The iPod is badly designed</a></li>
		<li><a href="http://smallsurfaces.com/2006/04/challenges-facing-mobile-phone-ui-design/" rel="bookmark">Challenges facing mobile phone UI design</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2006/06/the-next-generation-mobile-ui/&t=The next generation mobile UI">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Extract of &#8220;Designing for Small Screens&#8221;</title>
		<link>http://smallsurfaces.com/2006/03/extract-of-designing-for-small-screens/</link>
		<comments>http://smallsurfaces.com/2006/03/extract-of-designing-for-small-screens/#comments</comments>
		<pubDate>Mon, 20 Mar 2006 08:47:58 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[book]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[hci]]></category>
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		<category><![CDATA[ixd]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[multimodal]]></category>
		<category><![CDATA[palm]]></category>
		<category><![CDATA[pda]]></category>
		<category><![CDATA[pervasive]]></category>
		<category><![CDATA[phones]]></category>
		<category><![CDATA[resources]]></category>
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		<category><![CDATA[ui]]></category>
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		<category><![CDATA[userexperience]]></category>
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		<guid isPermaLink="false">http://www.smallsurfaces.com/2006/03/extract-of-designing-for-small-screens/</guid>
		<description><![CDATA[A short extract from the book &#8220;Designing for Small Screens&#8221;. &#8220;Physical interaction Interaction with small-screen devices reveals the conflict of interests between creating the smallest physical size that will give the user unrestricted mobility and flexibility, whilst maintaining dimensions that are defined by the size and the motor functions of the human hand. The balance [...]]]></description>
			<content:encoded><![CDATA[	<p>A short extract from the book &#8220;Designing for Small Screens&#8221;.</p>
	<p>&#8220;Physical interaction Interaction with small-screen devices reveals the conflict of interests between creating the smallest physical size that will give the user unrestricted mobility and flexibility, whilst maintaining dimensions that are defined by the size and the motor functions of the human hand. The balance is not always achieved and some devices are already smaller than the minimum size that can be comfortably operated by an adult hand. There are two fundamental types of physical interaction that can be distinguished: one-handed and two-handed interaction. Some devices can only be operated with two hands, for example, the Game Boy, whilst other devices offer different modes that can be selected alternately. Smart phones, for example allow the user to dial numbers with one hand, but interaction for more complex applications such as using the calendar or accessing the internet is done with two hands.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.usabilitynews.com/news/article3008.asp">Feature: Designing for Small Screens</a> (usabilitynews.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/02/multimodal-user-interface/" rel="bookmark">Multimodal user interface</a></li>
		<li><a href="http://smallsurfaces.com/2006/03/the-ipod-is-badly-designed/" rel="bookmark">The iPod is badly designed</a></li>
		<li><a href="http://smallsurfaces.com/2006/03/windows-mobile-design-guidelines/" rel="bookmark">Windows Mobile design guidelines</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2006/03/extract-of-designing-for-small-screens/&t=Extract of &#8220;Designing for Small Screens&#8221;">Facebook</a> | Save to 
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		<item>
		<title>Multimodal user interface</title>
		<link>http://smallsurfaces.com/2006/02/multimodal-user-interface/</link>
		<comments>http://smallsurfaces.com/2006/02/multimodal-user-interface/#comments</comments>
		<pubDate>Mon, 27 Feb 2006 05:20:19 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[handheld]]></category>
		<category><![CDATA[hci]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[mobility]]></category>
		<category><![CDATA[multimodal]]></category>
		<category><![CDATA[presentation]]></category>
		<category><![CDATA[ubicomp]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2006/02/multimodal-user-interface/</guid>
		<description><![CDATA[Short PowerPoint presentation on multimodal UI. Link: Multimodal Application Design: Or how to create a telephone user experience that doesn’t suck (5.2MB PPT, oreillynet.com) Related: Alternatives to the keyboard interface 12 Myths of mobile user interface design Zen of Palm Share on Facebook &#124; Save to del.icio.us &#124; Small Surfaces is published by Gabriel White.]]></description>
			<content:encoded><![CDATA[	<p>Short PowerPoint presentation on multimodal UI.</p>
	<p><strong>Link:</strong> <a href="http://conferences.oreillynet.com/presentations/etel2006/mcconnel_multimodal.ppt">Multimodal Application Design: Or how to create a telephone user experience that doesn’t suck</a> (5.2MB PPT, oreillynet.com)</p>


 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/01/alternatives-to-the-keyboard-interface/" rel="bookmark">Alternatives to the keyboard interface</a></li>
		<li><a href="http://smallsurfaces.com/2005/05/12-myths-of-mobile-user-interface-design/" rel="bookmark">12 Myths of mobile user interface design</a></li>
		<li><a href="http://smallsurfaces.com/2006/02/zen-of-palm/" rel="bookmark">Zen of Palm</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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