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	<title>Small Surfaces &#187; iphone</title>
	<atom:link href="http://smallsurfaces.com/tag/iphone/feed/" rel="self" type="application/rss+xml" />
	<link>http://smallsurfaces.com</link>
	<description>mobile user interface design / user experience design / interaction design resources</description>
	<lastBuildDate>Wed, 28 Jul 2010 10:10:34 +0000</lastBuildDate>
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		<title>Mobile email triage</title>
		<link>http://smallsurfaces.com/2010/07/mobile-email-triage/</link>
		<comments>http://smallsurfaces.com/2010/07/mobile-email-triage/#comments</comments>
		<pubDate>Wed, 28 Jul 2010 10:10:34 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[concept]]></category>
		<category><![CDATA[email]]></category>
		<category><![CDATA[ibm]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[labs]]></category>
		<category><![CDATA[prototype]]></category>
		<category><![CDATA[research]]></category>
		<category><![CDATA[sorting]]></category>
		<category><![CDATA[tasks]]></category>
		<category><![CDATA[triage]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://smallsurfaces.com/?p=657</guid>
		<description><![CDATA[A video about a project out of IBM&#8217;s research labs aimed to better support mobile email triage. Help is sorely needed in this area, and while this project definitely shows some research-labs rough edges, it&#8217;s got some interesting ideas for rethinking mobile email. Link: Triage and Capture: Rethinking Mobile Email (youtube.com) Related: Nokia design concept [...]]]></description>
			<content:encoded><![CDATA[	<p>A video about a project out of IBM&#8217;s research labs aimed to better support mobile email triage. Help is sorely needed in this area, and while this project definitely shows some research-labs rough edges, it&#8217;s got some interesting ideas for rethinking mobile email.</p>
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	<p><strong>Link:</strong> <a href="http://www.youtube.com/watch?v=ilVyojTglKY">Triage and Capture: Rethinking Mobile Email</a> (youtube.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/12/nokia-design-concept-videos/" rel="bookmark">Nokia design concept videos</a></li>
		<li><a href="http://smallsurfaces.com/2008/05/htc-touch-diamond-demo/" rel="bookmark">HTC Touch Diamond Demo</a></li>
		<li><a href="http://smallsurfaces.com/2007/06/haptics-and-the-mobile/" rel="bookmark">Haptics and the mobile</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Commodity touch devices as UI infrastructure</title>
		<link>http://smallsurfaces.com/2010/07/commodity-touch-devices-as-ui-infrastructure/</link>
		<comments>http://smallsurfaces.com/2010/07/commodity-touch-devices-as-ui-infrastructure/#comments</comments>
		<pubDate>Mon, 19 Jul 2010 05:24:55 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[components]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[devices]]></category>
		<category><![CDATA[foundation]]></category>
		<category><![CDATA[infrastructure]]></category>
		<category><![CDATA[ipad]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[touch]]></category>

		<guid isPermaLink="false">http://smallsurfaces.com/?p=651</guid>
		<description><![CDATA[Fabio Sergio writes about using standard consumer devices as infrastructure for all kinds of touch-enabled devices. &#8220;Apple’s smaller-scale touchware has become so ubiquitous that it&#8217;s easier to consider it as a foundation, rather than as a building. I am guessing that the same will happen at a larger scale, and the iPad will soon appear [...]]]></description>
			<content:encoded><![CDATA[	<p>Fabio Sergio writes about using standard consumer devices as infrastructure for all kinds of touch-enabled devices. </p>
	<p>&#8220;Apple’s smaller-scale touchware has become so ubiquitous that it&#8217;s easier to consider it as a foundation, rather than as a building. I am guessing that the same will happen at a larger scale, and the iPad will soon appear as touchfrastructure wherever and whenever a portable, comfortably-sized touchscreen will be needed. I can see lots of reasons why such scenarios won’t be rare. Quite the opposite, actually.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://designmind.frogdesign.com/blog/touchfrastructure-meets-the-hypepad.html">Touchfrastructure meets the hypepad</a> (frogdesign.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/01/the-technologies-that-drive-mobile-devices/" rel="bookmark">The technologies that drive mobile devices</a></li>
		<li><a href="http://smallsurfaces.com/2006/01/the-soul-of-mobile-devices/" rel="bookmark">The soul of mobile devices</a></li>
		<li><a href="http://smallsurfaces.com/2005/05/13/" rel="bookmark">Mobile Devices as Pervasive User Interfaces and Interaction Devices (PERMID 2005)</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Not big in Japan</title>
		<link>http://smallsurfaces.com/2009/03/not-big-in-japan/</link>
		<comments>http://smallsurfaces.com/2009/03/not-big-in-japan/#comments</comments>
		<pubDate>Mon, 02 Mar 2009 18:59:16 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[culture]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[japan]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=622</guid>
		<description><![CDATA[&#8220;And then there&#8217;s the matter of compartmentalization. A large portion of Japanese citizens live with only a cellphone as their computing device — not a personal computer, said Hideshi Hamaguchi, a concept creator and chief operating officer of LUNARR. And the problem with the iPhone is it depends on a computer for syncing media and [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;And then there&#8217;s the matter of compartmentalization. A large portion of Japanese citizens live with only a cellphone as their computing device — not a personal computer, said Hideshi Hamaguchi, a concept creator and chief operating officer of LUNARR. And the problem with the iPhone is it depends on a computer for syncing media and running software updates via iTunes.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://blog.wired.com/gadgets/2009/02/why-the-iphone.html">Why the Japanese Hate the iPhone</a> (wired.com)</p>
	<p><strong>Update:</strong> <a href="http://blog.nobi.cc/2009/02/my-view-of-how-iphone-is-doing-in-japan-by-nobi-nobuyuki-hayashi.html">Nobuyuki Hayashi argues he was misquoted in the article</a> (thanks Bruce)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2005/12/japanese-txt-emoticons/" rel="bookmark">Japanese TXT emoticons</a></li>
		<li><a href="http://smallsurfaces.com/2007/06/did-someone-release-a-new-phone/" rel="bookmark">Did someone release a new phone?</a></li>
		<li><a href="http://smallsurfaces.com/2008/06/complexity-in-japanese-phones/" rel="bookmark">Complexity in Japanese Phones</a></li>
	</ul>
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		</item>
		<item>
		<title>Compulsion</title>
		<link>http://smallsurfaces.com/2008/08/compulsion/</link>
		<comments>http://smallsurfaces.com/2008/08/compulsion/#comments</comments>
		<pubDate>Thu, 07 Aug 2008 21:42:08 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[compulsion]]></category>
		<category><![CDATA[emotion]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=531</guid>
		<description><![CDATA[Back from a fantastic week and a bit in Mexico I&#8217;m slowly catching up on things. I liked Marek&#8217;s piece about compulsion. I don&#8217;t like the idea of &#8216;compulsion&#8217; per se, but acknowledgment of the emotional elements at play is nice. &#8220;The iPhone is a great example of how to move from capability and compulsion. [...]]]></description>
			<content:encoded><![CDATA[	<p>Back from a fantastic week and a bit in <a href="http://www.flickr.com/photos/zoomzoom/sets/72157606596626754/">Mexico</a> I&#8217;m slowly catching up on things. I liked Marek&#8217;s piece about compulsion. I don&#8217;t like the idea of &#8216;compulsion&#8217; per se, but acknowledgment of the emotional elements at play is nice.</p>
	<p>&#8220;The iPhone is a great example of how to move from capability and compulsion. There are already tens of millions of users out there equipped with Windows Mobile smartphones and high-end products from Samsung, Sony Ericsson and LG. All of them are capable of accessing a wealth of additional software and services, but we know from various independent studies that iPhone users are much more likely to utilise additional non-voice services. Where other handset manufacturers provide their users with the raw capabilities, Apple offers users a compelling reason to explore new things.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.mobileuserexperience.com/?p=576">Moving from mobile capabilities to mobile compulsion</a> (mobileuserexperience.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/01/apple-finally-gets-a-phone/" rel="bookmark">Apple Finally Gets a Phone</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
		<li><a href="http://smallsurfaces.com/2008/03/updated-iphone-ui-guidelines/" rel="bookmark">Updated iPhone UI guidelines</a></li>
	</ul>
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		</item>
		<item>
		<title>NY Times Appreciates Small Screens</title>
		<link>http://smallsurfaces.com/2008/07/ny-times-appreciates-small-screens/</link>
		<comments>http://smallsurfaces.com/2008/07/ny-times-appreciates-small-screens/#comments</comments>
		<pubDate>Mon, 21 Jul 2008 02:52:57 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[small screen]]></category>
		<category><![CDATA[trends]]></category>
		<category><![CDATA[userexperience]]></category>
		<category><![CDATA[ux]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=478</guid>
		<description><![CDATA[Interesting in that it&#8217;s in the Times. &#8220;As it turns out, Mr. Jobs may well have understated the quality of the iPhone Web experience. Visiting Web sites that have been redesigned for the iPhone is often a quicker and more pleasing experience than it is on those increasingly cinema-style desktop displays, which routinely have 20-inch [...]]]></description>
			<content:encoded><![CDATA[	<p>Interesting in that it&#8217;s in the Times.</p>
	<p>&#8220;As it turns out, Mr. Jobs may well have understated the quality of the iPhone Web experience. Visiting Web sites that have been redesigned for the iPhone is often a quicker and more pleasing experience than it is on those increasingly cinema-style desktop displays, which routinely have 20-inch or larger screens. It seems counterintuitive, but small really is beautiful.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.nytimes.com/2008/07/13/technology/13stream.html?ex=1373601600&#38;en=76a2b9d9c6651b94&#38;ei=5124&#38;partner=permalink&#38;exprod=permalink">On a Small Screen, Just the Salient Stuff</a> (nytimes.com, <a href="http://www.touchusability.com/">via</a>)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/01/what-do-you-get-with-two-screens/" rel="bookmark">What do you get with two screens?</a></li>
		<li><a href="http://smallsurfaces.com/2006/10/small-devices-big-screens/" rel="bookmark">Small devices, big screens</a></li>
		<li><a href="http://smallsurfaces.com/2006/03/extract-of-designing-for-small-screens/" rel="bookmark">Extract of &#8220;Designing for Small Screens&#8221;</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Staying loosely connected</title>
		<link>http://smallsurfaces.com/2008/06/staying-loosely-connected/</link>
		<comments>http://smallsurfaces.com/2008/06/staying-loosely-connected/#comments</comments>
		<pubDate>Tue, 10 Jun 2008 22:44:28 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[awareness]]></category>
		<category><![CDATA[connections]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[loose]]></category>
		<category><![CDATA[n95]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[social]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/?p=454</guid>
		<description><![CDATA[&#8220;However, the real reason in my mind that the iPhone wins is it’s ability to “stay in social touch”. The email, the SMS, the browsing experience has enabled much of the behavior that social networkers have mastered already on the laptop or desktop. It’s not about the technology, it is about how the device helps [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;However, the real reason in my mind that the iPhone wins is it’s ability to “stay in social touch”. The email, the SMS, the browsing experience has enabled much of the behavior that social networkers have mastered already on the laptop or desktop. It’s not about the technology, it is about how the device helps you socialize.</p>
	<p>&#8220;So the iPhone wins because it both keeps us in the flow and keeps us loosely connected. Perhaps a little like adding a “lurking” factor…. iPhone in hand I have a better sense of what my friends and colleagues are doing.. I am more connected without actually thinking about it or working at it. As someone who’s never used a Blackberry and yet observed the “connected” behavior that creates around email (like IM) it’s been a revelation.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.henshall.com/stuart/2008/05/29/the-mobile-social-world-of-presence/">The Mobile Social World of Presence</a> (henshall.com), <a href="http://www.frogdesign.com/frogblog/the-social-phone-wins.html">via</a>)</p>


 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/04/mobile-usage-behaviours-data-collection-project/" rel="bookmark">Mobile usage behaviours data collection project</a></li>
		<li><a href="http://smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/" rel="bookmark">iPhone&#8217;s breakthrough: touchscreen</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
	</ul>
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		</item>
		<item>
		<title>iPhone&#8217;s breakthrough: touchscreen</title>
		<link>http://smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/</link>
		<comments>http://smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/#comments</comments>
		<pubDate>Mon, 07 Apr 2008 09:26:42 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[abstraction]]></category>
		<category><![CDATA[comparison]]></category>
		<category><![CDATA[competitive]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[touchscreen]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[usability]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/04/iphones-breakthrough-touchscreen/</guid>
		<description><![CDATA[InUseful published a usability report on the iPhone. &#8220;What is it then that makes the iPhone different? Most importantly, it has removed one level of abstraction by allowing the user to act on objects using the finger directly on the phone’s surface. The difference between this and having to press keys on a keyboard and [...]]]></description>
			<content:encoded><![CDATA[	<p>InUseful published a usability report on the iPhone.</p>
	<p>&#8220;What is it then that makes the iPhone different? Most importantly, it has removed one level of abstraction by allowing the user to act on objects using the finger directly on the phone’s surface. The difference between this and having to press keys on a keyboard and watch the screen to see what happens is striking. Instead of having to press one key to focus on the list item representing your contact and then clicking another key to make the call, the iPhone allows you to actually click the contact right on the screen. To scroll, you pull the list itself instead of clicking a down-key, and to flip between pictures in the album, you drag them from one side to another.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.inuseful.se/2008/02/free-iphone-usa.html">Free iPhone usability report</a> (inuseful.se)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/" rel="bookmark">Tufte on information resolution on the iPhone</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
		<li><a href="http://smallsurfaces.com/2007/06/the-iphones-lack-of-haptic-feedback/" rel="bookmark">The iPhone&#8217;s lack of haptic feedback</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		</item>
		<item>
		<title>Updated iPhone UI guidelines</title>
		<link>http://smallsurfaces.com/2008/03/updated-iphone-ui-guidelines/</link>
		<comments>http://smallsurfaces.com/2008/03/updated-iphone-ui-guidelines/#comments</comments>
		<pubDate>Thu, 27 Mar 2008 21:34:44 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[developerscenter]]></category>
		<category><![CDATA[hig]]></category>
		<category><![CDATA[humaninterfaceguidelines]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[styleguide]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[uiguidelines]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/03/updated-iphone-ui-guidelines/</guid>
		<description><![CDATA[Now that developers can legitimately create applications for the iPhone, Apple has updated it&#8217;s Human Interface Guidelines to cover a broader scope. Officially you need to register for the iPhone developers&#8217; center to download, but the document is also available elsewhere. Link: iPhone Human Interface Guidelines (docstoc.com) Related: iPhone Human Interface Guidlines The iPhone&#8217;s lack [...]]]></description>
			<content:encoded><![CDATA[	<p>Now that developers can legitimately create applications for the iPhone, Apple has updated it&#8217;s Human Interface Guidelines to cover a broader scope.</p>
	<p>Officially you need to register for the <a href="http://developer.apple.com/iphone/">iPhone developers&#8217; center</a> to download, but the document is also available elsewhere.</p>
	<p><strong>Link:</strong> <a href="http://www.docstoc.com/docs/418559/iPhones-Human-Interface-Guidelines">iPhone Human Interface Guidelines</a> (docstoc.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
		<li><a href="http://smallsurfaces.com/2007/06/the-iphones-lack-of-haptic-feedback/" rel="bookmark">The iPhone&#8217;s lack of haptic feedback</a></li>
		<li><a href="http://smallsurfaces.com/2006/12/olpc-human-interface-guidelines/" rel="bookmark">OLPC Human Interface Guidelines</a></li>
	</ul>
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		</item>
		<item>
		<title>Tufte on information resolution on the iPhone</title>
		<link>http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/</link>
		<comments>http://smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/#comments</comments>
		<pubDate>Fri, 25 Jan 2008 16:47:01 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[edwardtufte]]></category>
		<category><![CDATA[informationdensity]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[phone]]></category>
		<category><![CDATA[resolution]]></category>
		<category><![CDATA[spatialization]]></category>
		<category><![CDATA[tufte]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/01/tufte-on-information-resolution-on-the-iphone/</guid>
		<description><![CDATA[&#8220;The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information&#8212;too often leaving users with &#8220;Where am I?&#8221; puzzles. Better to [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;The iPhone platform elegantly solves the design problem of small screens by greatly intensifying the information resolution of each displayed page. Small screens, as on traditional cell phones, show very little information per screen, which in turn leads to deep hierarchies of stacked-up thin information&#8212;too often leaving users with &#8220;Where am I?&#8221; puzzles. Better to have users looking over material adjacent in space rather than stacked in time.</p>
	<p>To do so requires increasing the information resolution of the screen by the hardware (higher resolution screens) and by screen design (eliminating screen-hogging computer administrative debris, and distributing information adjacent in space).</p>
	<p>...The design ideas here include high-resolution touch-screens; minimizing computer admin debris; spatial distribution of information rather than temporal stacking; complete integration of text, images, and live video; a flat non-hierarchical interface; and replacing spacious icons with tight words. The metaphor for the interface is the information. Thus the iPhone got it mostly right.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.edwardtufte.com/bboard/q-and-a-fetch-msg?msg_id=00036T&#38;topic_id=1&#38;topic">Ask E.T.: Interface design and the iPhone</a> (edwardtufte.com, <a href="http://www.freegorifero.com/">via</a>)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/06/the-iphones-lack-of-haptic-feedback/" rel="bookmark">The iPhone&#8217;s lack of haptic feedback</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
		<li><a href="http://smallsurfaces.com/2007/01/alltel-celltop-case-study/" rel="bookmark">Alltel Celltop case study</a></li>
	</ul>
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		</item>
		<item>
		<title>David Lynch on the iPhone</title>
		<link>http://smallsurfaces.com/2008/01/david-lynch-on-the-iphone/</link>
		<comments>http://smallsurfaces.com/2008/01/david-lynch-on-the-iphone/#comments</comments>
		<pubDate>Tue, 08 Jan 2008 01:08:49 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[criticism]]></category>
		<category><![CDATA[david lynch]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[movie]]></category>
		<category><![CDATA[small screen]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2008/01/david-lynch-on-the-iphone/</guid>
		<description><![CDATA[(for those on RSS, follow the link for the video) To some extent, I&#8217;d agree with Russell Buckley that &#8221;..as viewing movies on phones and other devices with small screen sizes (like iPods) takes off, isn’t the challenge for the film makers to take this into account and make versions of their art that do [...]]]></description>
			<content:encoded><![CDATA[	<p><object width="425" height="355"><param name="movie" value="http://www.youtube.com/v/wKiIroiCvZ0&#38;rel=1&#38;border=0"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/wKiIroiCvZ0&#38;rel=1&#38;border=0" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"></embed></object></p>
	<p>(for those on RSS, follow the link for the video)</p>
	<p>To some extent, I&#8217;d agree with <a href="http://mobhappy.com/blog1/2008/01/07/david-lynch-slags-off-mobile/">Russell Buckley</a> that &#8221;..as viewing movies on phones and other devices with small screen sizes (like iPods) takes off, isn’t the challenge for the film makers to take this into account and make versions of their art that do look and sound great in the new formats?&#8221;.</p>
	<p>Technology is often the thing that creates the conditions necessary for the creation of art (such as the moving picture itself). But also important to consider is the more ethical question: how <strong>should</strong> we communicate culture and entertain ourselves?</p>
	<p><strong>Link:</strong> <a href="http://www.youtube.com/watch?v=wKiIroiCvZ0">David Lynch on the iPhone</a> (youtube.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/05/adaptive-systems/" rel="bookmark">Adaptive systems</a></li>
		<li><a href="http://smallsurfaces.com/2007/08/iphone-keyboard-study/" rel="bookmark">iPhone keyboard study</a></li>
		<li><a href="http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/" rel="bookmark">iPhone Human Interface Guidlines</a></li>
	</ul>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>iPhone Human Interface Guidlines</title>
		<link>http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/</link>
		<comments>http://smallsurfaces.com/2007/10/iphone-human-interface-guidlines/#comments</comments>
		<pubDate>Mon, 01 Oct 2007 19:36:33 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[guidelines]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ui]]></category>
		<category><![CDATA[userinterface]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2007/10/iphone-human-interface-guidlines/</guid>
		<description><![CDATA[&#8220;This document introduces you to the iPhone environment and how it shapes the user experience of iPhone content. Then, it explains how to design a superlative user interface for your web content so it displays and works well on iPhone. It does this by first examining different types of iPhone content and exploring how you [...]]]></description>
			<content:encoded><![CDATA[	<p>&#8220;This document introduces you to the iPhone environment and how it shapes the user experience of iPhone content. Then, it explains how to design a superlative user interface for your web content so it displays and works well on iPhone. It does this by first examining different types of iPhone content and exploring how you can decide which type to create. It then discusses how to apply user interface design principles to iPhone content, and finally provides numerous metrics and guidelines to help you handle specific design issues.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://developer.apple.com/documentation/iPhone/Conceptual/iPhoneHIG/">iPhone Human Interfact Guidelines</a> (apple.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/12/olpc-human-interface-guidelines/" rel="bookmark">OLPC Human Interface Guidelines</a></li>
		<li><a href="http://smallsurfaces.com/2006/09/user-interface-guidelines-for-ms-pocket-pc/" rel="bookmark">User interface guidelines for MS Pocket PC</a></li>
		<li><a href="http://smallsurfaces.com/2005/11/nokia-usability-forum/" rel="bookmark">Nokia Usability Forum</a></li>
	</ul>
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<a href="http://smallsurfaces.com">Small Surfaces</a> is published by <a href="http://www.gabrielwhite.com/">Gabriel White</a>.</p>]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Stephen Fry on mobile design</title>
		<link>http://smallsurfaces.com/2007/09/stephen-fry-on-mobile-design/</link>
		<comments>http://smallsurfaces.com/2007/09/stephen-fry-on-mobile-design/#comments</comments>
		<pubDate>Sun, 23 Sep 2007 15:15:37 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[apple]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[history]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[motorola]]></category>
		<category><![CDATA[palm]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2007/09/stephen-fry-on-mobile-design/</guid>
		<description><![CDATA[Stephen Fry (yes, comic actor of Blackadder, A Bit of Fry and Laurie amongst other things) has a passion for mobile devices, it seems. &#8220;Let’s go back to houses. The sixties taught us, surely, that architectural design, commercial and domestic, is not an extra. The office you work in every day, the house you live [...]]]></description>
			<content:encoded><![CDATA[	<p>Stephen Fry (yes, comic actor of <a href="http://en.wikipedia.org/wiki/Blackadder">Blackadder</a>, <a href="http://en.wikipedia.org/wiki/Fry_and_Laurie">A Bit of Fry and Laurie</a> amongst <a href="http://en.wikipedia.org/wiki/Stephen_Fry">other things</a>) has a passion for mobile devices, it seems.</p>
	<p>&#8220;Let’s go back to houses. The sixties taught us, surely, that architectural design, commercial and domestic, is not an extra. The office you work in every day, the house you live in every day, they are more than the sum of their functions. We know that sick building syndrome is real, and we know what an insult to the human spirit were some of the monstrosities constructed in past decades. An office with strip lighting, drab carpets, vile partitions and dull furniture and fittings is unacceptable these days, as much perhaps because of the poor productivity it engenders as the assault on dignity it represents. Well, computers and SmartPhones are no less environments: to say “well my WinMob device does all that your iPhone can do” is like saying my Barratt home has got the same number of bedrooms as your Georgian watermill, it’s got a kitchen too, and a bathroom.” … I accept that price is an issue here; if budget is a consideration then you’ll have to forgive me, I’m writing from the privileged position of being able to indulge my taste for these objects. But who can deny that design really matters? Or that good design need not be more expensive? We spend our lives inside the virtual environment of digital platforms &#8211; why should a faceless, graceless, styleless nerd or a greedy hog of a corporate twat deny us simplicity, beauty, grace, fun, sexiness, delight, imagination and creative energy in our digital lives?...&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.stephenfry.com/blog/?p=3">Device and Desires</a> (stephenfry.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/11/co-design-for-mobile-devices/" rel="bookmark">Co-design for mobile devices</a></li>
		<li><a href="http://smallsurfaces.com/2006/09/contextual-user-environment/" rel="bookmark">Contextual user environment</a></li>
		<li><a href="http://smallsurfaces.com/2006/04/book-mobile-interaction-design/" rel="bookmark">Book: Mobile Interaction Design</a></li>
	</ul>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>One handed or two?</title>
		<link>http://smallsurfaces.com/2007/08/one-handed-or-two/</link>
		<comments>http://smallsurfaces.com/2007/08/one-handed-or-two/#comments</comments>
		<pubDate>Tue, 28 Aug 2007 05:03:20 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[mobile]]></category>
		<category><![CDATA[buttons]]></category>
		<category><![CDATA[haptic]]></category>
		<category><![CDATA[input]]></category>
		<category><![CDATA[interactiondesign]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[ixd]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2007/08/one-handed-or-two/</guid>
		<description><![CDATA[iPhone input-related articles keep rolling on in &#8211; this one from CNET is an interesting discussion on one-handed vs two-handed operation. &#8220;The smart phones that most people are familiar with&#8212;the Nokias, BlackBerrys and Treos&#8212;only require one hand for basic operation. Obviously, typing on the QWERTY keyboards used by most of those devices is a two-handed [...]]]></description>
			<content:encoded><![CDATA[	<p>iPhone input-related articles keep rolling on in &#8211; this one from CNET is an interesting discussion on one-handed vs two-handed operation.</p>
	<p>&#8220;The smart phones that most people are familiar with&#8212;the Nokias, BlackBerrys and Treos&#8212;only require one hand for basic operation. Obviously, typing on the QWERTY keyboards used by most of those devices is a two-handed operation, but navigating through the menu, looking up a contact, and using countless other functions only requires a single hand. &#8220;Everyone is still trying to make a one-handed product,&#8221; Rolston said. &#8220;It&#8217;s the easiest way to distinguish a truly portable device from a workstation. Handhelds are about doing something else (while using the handheld), they fit within the context of people&#8217;s active lives.&#8221;&#8221;</p>
	<p><strong>Link:</strong> <a href="http://news.com.com/Coming+to+grips+with+the+iPhones+design/2100-1041_3-6204462.html">Coming to grips with the iPhone&#8217;s design</a> (news.com.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2006/12/one-handed-touch-screen-interaction/" rel="bookmark">One-handed touch screen interaction</a></li>
		<li><a href="http://smallsurfaces.com/2005/05/one-handed-pocketpc/" rel="bookmark">One-handed PocketPC</a></li>
		<li><a href="http://smallsurfaces.com/2006/03/design-evolution-of-gaming-controllers/" rel="bookmark">Design evolution of gaming controllers</a></li>
	</ul>
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		</item>
		<item>
		<title>iPhone keyboard study</title>
		<link>http://smallsurfaces.com/2007/08/iphone-keyboard-study/</link>
		<comments>http://smallsurfaces.com/2007/08/iphone-keyboard-study/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 15:46:21 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[iphone]]></category>
		<category><![CDATA[report]]></category>
		<category><![CDATA[textinput]]></category>
		<category><![CDATA[usability]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2007/08/iphone-keyboard-study/</guid>
		<description><![CDATA[This slightly unfortunately designed study compares the on-screen keyboard of the iPhone with QWERTY and Bell keypads. People with no iPhone experience were asked to use both their own hardkey-based phone and the iPhone, and the results were then compared. &#8220;Participants made an average of 11 errors per message on the iPhone compared to an [...]]]></description>
			<content:encoded><![CDATA[	<p>This slightly unfortunately designed study compares the on-screen keyboard of the iPhone with QWERTY and Bell keypads. People with no iPhone experience were asked to use both their own hardkey-based phone and the iPhone, and the results were then compared.</p>
	<p>&#8220;Participants made an average of 11 errors per message on the iPhone compared to an average of 3 errors per text message on their own phone.  Although the error rate was alleviated somewhat by the iPhone’s self-correction feature, participants were still frustrated.&#8221;</p>
	<p><strong>Link:</strong> <a href="http://www.usercentric.com/UC/news.asp?ID=386">QWERTY Texters Demonstrated Drop in Efficiency When Texting on iPhone</a> (usercentric.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/06/the-iphones-lack-of-haptic-feedback/" rel="bookmark">The iPhone&#8217;s lack of haptic feedback</a></li>
		<li><a href="http://smallsurfaces.com/2007/04/lg-prada-video-walkthrough/" rel="bookmark">LG Prada video walkthrough</a></li>
		<li><a href="http://smallsurfaces.com/2007/06/did-someone-release-a-new-phone/" rel="bookmark">Did someone release a new phone?</a></li>
	</ul>
<p>Share on <a href="http://www.facebook.com/sharer.php?u=http://smallsurfaces.com/2007/08/iphone-keyboard-study/&t=iPhone keyboard study">Facebook</a> | Save to 
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Did someone release a new phone?</title>
		<link>http://smallsurfaces.com/2007/06/did-someone-release-a-new-phone/</link>
		<comments>http://smallsurfaces.com/2007/06/did-someone-release-a-new-phone/#comments</comments>
		<pubDate>Thu, 28 Jun 2007 16:27:40 +0000</pubDate>
		<dc:creator>Gabriel White</dc:creator>
				<category><![CDATA[apple]]></category>
		<category><![CDATA[iphone]]></category>
		<category><![CDATA[review]]></category>

		<guid isPermaLink="false">http://www.smallsurfaces.com/2007/06/did-someone-release-a-new-phone/</guid>
		<description><![CDATA[I find the crowd-hysteria-object-lust over such an outrageously expensive phone a bit offensive. That said, Apple&#8217;s done some nice things with this device, especially on the web browsing and messaging fronts. Link: The iPhone Matches Most of Its Hype (nytimes.com) Link: The iPhone is Breakthrough Handheld Computer (wsj.com) Link: Apple&#8217;s iPhone isn&#8217;t perfect, but it&#8217;s [...]]]></description>
			<content:encoded><![CDATA[	<p>I find the crowd-hysteria-object-lust over such an outrageously expensive phone a bit offensive. That said, Apple&#8217;s done some nice things with this device, especially on the web browsing and messaging fronts. </p>
	<p><strong>Link:</strong> <a href="http://www.nytimes.com/2007/06/27/technology/circuits/27pogue.html?_r=1&#38;hp=&#38;adxnnl=1&#38;oref=slogin&#38;adxnnlx=1182895729-zFW5V8OlPbwhPDurNy2Tow">The iPhone Matches Most of Its Hype</a> (nytimes.com)</p>
	<p><strong>Link:</strong> <a href="http://online.wsj.com/article/SB118289311361649057.html.html?mod=technology_main_promo_left">The iPhone is Breakthrough Handheld Computer</a> (wsj.com)</p>
	<p><strong>Link:</strong> <a href="http://www.usatoday.com/tech/columnist/edwardbaig/2007-06-26-iphone-review_N.htm">Apple&#8217;s iPhone isn&#8217;t perfect, but it&#8217;s worth of the hype</a> (usatoday.com)</p>
	<p><strong>Link:</strong> <a href="http://www.msnbc.msn.com/id/19444948/site/newsweek/">At Last, the iPhone</a> (msnbc.msn.com)</p>

 

<p><b>Related:</b></p>
<ul>
		<li><a href="http://smallsurfaces.com/2007/06/the-iphones-lack-of-haptic-feedback/" rel="bookmark">The iPhone&#8217;s lack of haptic feedback</a></li>
		<li><a href="http://smallsurfaces.com/2007/01/apple-finally-gets-a-phone/" rel="bookmark">Apple Finally Gets a Phone</a></li>
		<li><a href="http://smallsurfaces.com/2005/11/mobile-phone-as-home-computer/" rel="bookmark">Mobile phone as home computer</a></li>
	</ul>
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