Posts Tagged: haptic


7
Jan 08

Rokr E8, touchscreen with haptics and tactile targets

At last, the kind of touchscreen I’ve been waiting for – a full screen touch UI with haptic response and tactile finger targets. This is the kind of touchscreen device you could use with one hand. Look forward to seeing more developments in this direction.

motorola-rokr-e8.jpg

Link: First Video of Moto ROKR E8’s 100% Buttonless Touch Interface (gizmodo.com)
Link: Motorola Rokr E8 (motorola.com)


27
Aug 07

One handed or two?

iPhone input-related articles keep rolling on in – this one from CNET is an interesting discussion on one-handed vs two-handed operation.

“The smart phones that most people are familiar with—the Nokias, BlackBerrys and Treos—only require one hand for basic operation. Obviously, typing on the QWERTY keyboards used by most of those devices is a two-handed operation, but navigating through the menu, looking up a contact, and using countless other functions only requires a single hand. “Everyone is still trying to make a one-handed product,” Rolston said. “It’s the easiest way to distinguish a truly portable device from a workstation. Handhelds are about doing something else (while using the handheld), they fit within the context of people’s active lives.””

Link: Coming to grips with the iPhone’s design (news.com.com)


19
Aug 07

Touchscreen, or not?

Carlo Longino muses on touchscreens, and he’s not convinced they’re great. I agree with his complaints, but (like I’ve said before) I think that once touchscreens with haptic response are on the market it will all be over for hardkey-based phones.

“I think part of the problem here is that vendors and consumers are, to some extent, still focused on finding the perfect all-in-one device, whose form factor and interface support all manner of applications in the best possible way. This drives “big screen” thinking — the idea that the screen’s got to be a big as possible for web browsing or email composing or video playback. And if you’re going to have a big screen, it “has” to be a touchscreen…So, just as there will continue to be a diversity of devices with different form factors, feature sets and price tags, there should be a diversity of UIs as well.”

Link: The Question of Touchscreens (mobhappy.com)


20
Jun 07

The iPhone’s lack of haptic feedback

“If there is a billion-dollar gamble underlying Apple’s iPhone, it lies in what this smart cellphone does not have: a mechanical keyboard. As the clearest expression yet of the Apple chief executive’s spartan design aesthetic, the iPhone sports only one mechanical button, to return a user to the home screen. It echoes Steven P. Jobs’s decree two decades ago that a computer mouse should have a single button. (Most computer mice these days have two.) His argument was that one button ensured that it would be impossible to push the wrong button.”

Link: That iPhone Is Missing a Keyboard (nytimes.com)


9
Jun 07

Haptics and the mobile

Research about the use of haptics in mobile devices.

“This degree project aims at exploring and testing new interaction techniques using the touch sense in particular. The skin is a very complex and refined organ. It offers extreme sensitivity and tremendous capabilities as a medium between the outside world and us. The experience of touching or feeling is something that is very hard to match across other senses.”

Link: HAPI – haptic interaction for mobile devices


27
Mar 07

State of haptics

“The new phone goes much further, using very precise actuations of its built-in motors to produce realistic, button-like clicks whenever an onscreen button is pressed. “Using a touch-screen, you normally lose the tactile confirmation you get from pressing a button,” says Mr Viegas. But with haptic feedback, on-screen buttons can be made to feel real and are easier to use. “You get the feeling that you have somehow really touched this object on the screen,” says Tapani Ryhanen, head of strategic research at Nokia, the world’s biggest handset-maker, who has been investigating the idea of adding haptics to Nokia’s phones as well.”

Link: How touching (touching-people.com)


12
Dec 06

One-handed touch screen interaction

Supporting one-handed interaction on touch screen devices is a challenge. Two of the biggest design challenges for touch screen devices are single-handed operation and haptic response. The Human-Computer Interaction Lab at the University of Maryland is researching the one-handed challenge.

“We are developing interfaces to support one-handed use of small devices. Most cell phones already support one-handed use, but most lack touch screens and thus interaction is limited to keypad-mapped menus and directional navigation. Personal Digital Assistants (PDAs) on the other hand, do have touch sensitive displays, but are poor at supporting one-handed use for two main reasons. The first is that software interfaces for PDAs typically feature input targets that are too small for finger tip actuation, thus requiring a stylus, and two hands to use. The second reason is that the entire screen is valid for user input, which typically exceeds the extent of the thumb when held in one hand.”

Link: Interfaces Supporting One-Handed Use of Small Devices (cs.umd.edu)


28
Oct 06

Pros and cons of non-mechanical buttons

Design Sojourn talks about the advantages and disadvantages of non-mechanical buttons.

““Static” buttons on the other hand have issues with feedback. Nothing moves, so there is no action and thus no reaction. Therefore designers that use “static” buttons need to employ a host of other feedback elements, like beeping sounds or lights. This is a very software driven interface and hence prone to software based problems. (Remember the blue screen of death?) If there is even a slight lag in response time, you would leave users wondering if they hit that button hard enough or if the angle of contact is even correct.”

Link: A petition to bring back buttons on phones? (designsojourn.com)