Posts Tagged: experiencedesign


25
Dec 06

Designing games for the long tail

Yiibu has made available a wonderful little presentation about the design of mobile games.

“Design for play, quiet contemplation, exploration, discovery, suspense, laughter, friendship, joy…(remember boredom, stress, fatigue, personalization, control, play—everyone’s personal time is different)”

Link: Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail (yiibu.com, PDF, via)


9
Jun 06

Ambient sound awareness

Google’s developed a system for listening to your television and serving up relevant content. What if my mobile devices had the capability to listen in on what was happening around me?

“A team from Google Research has developed a prototype system that uses a home computer’s internal microphone to listen to the ambient audio in a room, determine what is being watched on TV and offer web-based supplemental information, services and shopping contextual to each program being watched. It’s strange, but it sounds like it works and people might really like it. There’s no indication yet whether or when this could be available as a service.”

Link: Google Research prototypes ambient audio contextual content (techcrunch.com)


8
Jun 06

Experience design at Nokia

An interesting interview with the Head of Brand Visual and Sensorial Experiences (nice one!) at Nokia.

“Even today my work is still very much involved in understanding and recognising trends and the way people or societies are changing. One of the important things is to realise the difference between ‘long-term’ societal trends and ‘short-term’ lifestyle trends, but also to understand that some short-term trends have the potential to cross into the mainstream of society, where they become much more influential.”

Link: New levels of Experience Design (pingmag.jp)