Posts Tagged: ecosystem


30
Jun 08

The Evolution of the Mobile Ecosystem

Francesco Cara from Nokia talks about the mobile ecosystem.

Link: Evolution of the mobile communication ecosystem (liftconference.com)


11
Jun 08

What we can learn from coins

One of the wonderful things about the design of the new UK coinage is that it makes the relationships between the coins far more important than the individual items. In fact, the individual coins are only interesting insofar as it’s possible to tell a story about the relationships between them. Pushing it further: the design is all about the negative space.

This, I think, has some interesting implications for the design of mobile devices and systems. How we can create systems that are more interesting in the spaces between the devices we are designing and other objects; how can the design focus be on the space? How can we create systems that are literally piece parts of the collection of physical and virtual objects that people use in their mobile lives?

royal_mint

Link: The New Designs Revealed (royalmint.com)


20
Apr 08

7 considerations for designing converged devices

Peter Odum has written about design principles for converged devices. Here’s a summary of the principles he outlines:

  1. Our devices are an ecosystem.
  2. Design for reasonable consistency.
  3. For users, content drives convergence.
  4. Intelligent discovery encourages adoption.
  5. Don’t burden users with content formats, formatting and packaging of content.
  6. Context, not just content, is king.
  1. Redundancy is useful.

    Link: Convergent Experiences, Diverse Devices (idlemode.com)