Posts Tagged: apple


18
Jul 10

Commodity touch devices as UI infrastructure

Fabio Sergio writes about using standard consumer devices as infrastructure for all kinds of touch-enabled devices.

“Apple’s smaller-scale touchware has become so ubiquitous that it’s easier to consider it as a foundation, rather than as a building. I am guessing that the same will happen at a larger scale, and the iPad will soon appear as touchfrastructure wherever and whenever a portable, comfortably-sized touchscreen will be needed. I can see lots of reasons why such scenarios won’t be rare. Quite the opposite, actually.”

Link: Touchfrastructure meets the hypepad (frogdesign.com)


2
Jul 10

Windows Mobile and the data centric UI

“With the iPhone, Apple put together an extremely simple modal interface that works, one that people of all ages and backgrounds understand right away…Microsoft’s approach is completely different. Instead of becoming another me-too cellphone, like Android and the rest, the Windows Phone 7 team came up their own vision of what the cellphone should be. In the process, they have created a beautiful user interface in which the data is at the center of user interaction. Not the apps—specific functions—but the information itself. At some points, in fact, it feels like the information is the interface itself.”

Link: Windows Phone 7 Interface: Microsoft Has Out-Appled Apple (gizmodo.com)


27
Jun 10

Interview with Nokia’s head of design

“Nokia has the opportunity to play on a much wider field than that of Apple: it can serve the end of the market that wants a good phone that is not too smart; can offer smartphones with all crucial functions at the lowest price on the market; but also has to play at the high-end of expensive and attractive smartphones like the iPhone. It is the high-end market where cultural leadership is defined.”

Link: The huge challenge of Nokia’s head of design and UX (experientia.com)


2
Mar 09

Not big in Japan

“And then there’s the matter of compartmentalization. A large portion of Japanese citizens live with only a cellphone as their computing device — not a personal computer, said Hideshi Hamaguchi, a concept creator and chief operating officer of LUNARR. And the problem with the iPhone is it depends on a computer for syncing media and running software updates via iTunes.”

Link: Why the Japanese Hate the iPhone (wired.com)

Update: Nobuyuki Hayashi argues he was misquoted in the article (thanks Bruce)


7
Aug 08

Compulsion

Back from a fantastic week and a bit in Mexico I’m slowly catching up on things. I liked Marek’s piece about compulsion. I don’t like the idea of ‘compulsion’ per se, but acknowledgment of the emotional elements at play is nice.

“The iPhone is a great example of how to move from capability and compulsion. There are already tens of millions of users out there equipped with Windows Mobile smartphones and high-end products from Samsung, Sony Ericsson and LG. All of them are capable of accessing a wealth of additional software and services, but we know from various independent studies that iPhone users are much more likely to utilise additional non-voice services. Where other handset manufacturers provide their users with the raw capabilities, Apple offers users a compelling reason to explore new things.”

Link: Moving from mobile capabilities to mobile compulsion (mobileuserexperience.com)


27
Mar 08

Updated iPhone UI guidelines

Now that developers can legitimately create applications for the iPhone, Apple has updated it’s Human Interface Guidelines to cover a broader scope.

Officially you need to register for the iPhone developers’ center to download, but the document is also available elsewhere.

Link: iPhone Human Interface Guidelines (docstoc.com)


1
Oct 07

iPhone Human Interface Guidlines

“This document introduces you to the iPhone environment and how it shapes the user experience of iPhone content. Then, it explains how to design a superlative user interface for your web content so it displays and works well on iPhone. It does this by first examining different types of iPhone content and exploring how you can decide which type to create. It then discusses how to apply user interface design principles to iPhone content, and finally provides numerous metrics and guidelines to help you handle specific design issues.”

Link: iPhone Human Interfact Guidelines (apple.com)


23
Sep 07

Stephen Fry on mobile design

Stephen Fry (yes, comic actor of Blackadder, A Bit of Fry and Laurie amongst other things) has a passion for mobile devices, it seems.

“Let’s go back to houses. The sixties taught us, surely, that architectural design, commercial and domestic, is not an extra. The office you work in every day, the house you live in every day, they are more than the sum of their functions. We know that sick building syndrome is real, and we know what an insult to the human spirit were some of the monstrosities constructed in past decades. An office with strip lighting, drab carpets, vile partitions and dull furniture and fittings is unacceptable these days, as much perhaps because of the poor productivity it engenders as the assault on dignity it represents. Well, computers and SmartPhones are no less environments: to say “well my WinMob device does all that your iPhone can do” is like saying my Barratt home has got the same number of bedrooms as your Georgian watermill, it’s got a kitchen too, and a bathroom.” … I accept that price is an issue here; if budget is a consideration then you’ll have to forgive me, I’m writing from the privileged position of being able to indulge my taste for these objects. But who can deny that design really matters? Or that good design need not be more expensive? We spend our lives inside the virtual environment of digital platforms – why should a faceless, graceless, styleless nerd or a greedy hog of a corporate twat deny us simplicity, beauty, grace, fun, sexiness, delight, imagination and creative energy in our digital lives?...”

Link: Device and Desires (stephenfry.com)


28
Jun 07

Did someone release a new phone?

I find the crowd-hysteria-object-lust over such an outrageously expensive phone a bit offensive. That said, Apple’s done some nice things with this device, especially on the web browsing and messaging fronts.

Link: The iPhone Matches Most of Its Hype (nytimes.com)

Link: The iPhone is Breakthrough Handheld Computer (wsj.com)

Link: Apple’s iPhone isn’t perfect, but it’s worth of the hype (usatoday.com)

Link: At Last, the iPhone (msnbc.msn.com)


30
Jan 07

Motion sensing in mobile devices

Dean Bubley riffs on the iPhone motion sensors and thinks about how motion and context can be tied together.

“So, what could be motion-sensor based services? I reckon it comes back to a theme I’m developing about “context” being more important than “content”. If operators get access to the sensor APIs, they could determine a lot more about how you want to communicate. It should be possible for an advanced presence function to have status descriptions like “walking”, “on a train”, “in a car” and so on. How about a service which uses multi-context data – if the phone’s on charge and there’s been no vibration consistent with footsteps for an hour, then there’s a good probability that the user is either out of the room, or asleep. Or which detects the combination of a car’s movement “fingerprint” plus registers a Bluetooth headset being used – inference being that the user won’t be able to look at the screen, and therefore sends video calls straight to the mailbox.”

Link: Motion sensors – the next big thing in mobile phones? (disruptivewireless.blogspot.com)


26
Jan 07

Nokia N800 evaluation and comparison

Sean Luke published an evaluation of the Nokia N800 tablet computer user interface in comparison to the Apple Newton.

“The N800’s “Hildon” UI is shown at left, in a screenshot reduced 50%, which gives you the sense of how large it looks on the N800’s small screen. The N800 employs the GTK+ toolkit, originally created for the GIMP photo-manipulation program but (unlike the GIMP itself) bearing the hallmarks of inexpert design. It tries to copy much of the look and feel of Windows 95, including IMHO its worst features. Nokia then took this toolkit and tweaked it to look if not feel a little better, but couldn’t escape their cell phone roots: the modified version they created is very, very modal. Much like PalmOS, only one application may appear at a time; applications take up the entire screen; and applications interact with one another rather less than in the Newton.”

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Link: The Nokia N800 (cs.gmu.edu, via)


10
Jan 07

Apple Finally Gets a Phone

Apple finally got their phone. I had two immediate reactions. It’s fantastic that a company has released a touch-screen phone that’s hitting the mass market. I hope this is a wake up call to other manufacturers: touch-screen devices are not just for the high end PDA market. Second, I’m very interested to experience text entry on the device. One of the most difficult things to do on a touch-screen is text entry (text entry while in motion can be exceptionally difficult, and is almost impossible one-handed). While the iPhone solution looks interesting, it’s not clear that the solution is completely baked.

Link: Apple – iPhone (apple.com)
Link: The Apple iPhone runs OS X – Engadget (engadget.com)


21
Dec 06

Creating the iPod

Stephen Levy writes about the creation of the iPod.

“There was another surprise to come. Schiller asked, “Can I bring out my thing now?” He left the room and came back with a number of different-size models of a playback device – big ones, tiny ones, in all sorts of shapes. They had one thing in common: a wheel-shaped contraption on the front. The idea, Schiller explained, was that by using a single finger, tracing the circular pathway on the wheel, you could easily scroll through lists – of songs, of artists, of albums. To select something, you’d press the bull’s-eye in the center of the wheel. What’s more, as your finger moved around, the scrolling speed actually accelerated, so you could go through long lists at a fairly brisk pace.”

Link: The Perfect Thing (wired.com)