Craig Mathias describes the tension between strong-specific and weak-general devices.
“You get the picture. We’re going to continue to see innovation, but always with a degree of compromise attached. You’re likely to try lots of mobile devices, and all of them will prove unsatisfactory in at least one dimension. Everyone, for example, is lusting after Apple’s iPhone…But it has no physical keyboard, and touch-screen keyboards have been notoriously fickle. You should be able to attach a Bluetooth keyboard, but that’s another accessory to carry, and convenience would take a hit. ”
Link: Why one device can’t do everything (via)
Related:
- One-handed touch screen interaction
- Extract of “Designing for Small Screens”
- An interview with Motorola’s director of design
- A general computing platform for the developing world
- Novel Samsung camera user interface
Tags: design, device, functionality, interactiondesign, ixd, mobile, ui, userinterface