Yiibu has made available a wonderful little presentation about the design of mobile games.
“Design for play, quiet contemplation, exploration, discovery, suspense, laughter, friendship, joy…(remember boredom, stress, fatigue, personalization, control, play—everyone’s personal time is different)”
Link: Creating ‘Casual’ Games, Content and Applications for the (Mobile) Long Tail (yiibu.com, PDF, via)
Related:
- Designing games for people’s pockets
- One button games
- Extract of “Designing for Small Screens”
- Play with me
- An introduction to designing for mobile
Tags: cellphone, design, experiencedesign, game, games, gaming, mobile, personalization, pervasive, phone, phones, presentation, research, userneeds