“What I am actually trying to do is point out a problem that currently hinders the experiential qualities of mobile handsets in general: their shells and their ghosts often tell different stories, with hardware currently playing the lion’s share when it comes to innovation and sheer commercial appeal.”
Link: Shells. Ghosts. (freegorifero.com)
Related:
- Mobile Devices as Pervasive User Interfaces and Interaction Devices (PERMID 2005)
- Windows Mobile design guidelines
- The sustainability of good design
- Design for the active lifestyle
- Extract of “Designing for Small Screens”
Tags: handheld, industrialdesign, interactiondesign, mobile, motorola, phones, ui, userexperience, ux