John Siracusa takes an illustrative look at the (lack of) evolution of handheld game controllers.
“But let’s take a step back. These are handheld game machines. You hold them in your hand. How many years will it take before someone realizes that sharp-edged rectangular solids are not ideal for gripping? Again, I recognize the constraints here. All I ask is some sort of acknowledgment of the reality of “hands”—some sort of progress.”
Link: Waiting for the handheld revolution (arstechnica.com)
Related:
- The iPod is badly designed
- Extract of “Designing for Small Screens”
- Design for the active lifestyle
- Multimodal user interface
- Windows Mobile design guidelines
Tags: controller, design, gaming, handheld, hci, input, interactiondesign, ixd, lifestyle, mobile, mobility, review, ui, usability, userexperience, ux